Arcane Foundry › Commanders › Sokka, Tenacious Tactician
Sokka, Tenacious Tactician
Legendary Creature — Human Warrior Ally · {1}{U}{R}{W} · Red/Blue/White commander
Menace, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other Allies you control have menace and prowess.
Whenever you cast a noncreature spell, create a 1/1 white Ally creature token.
Build a Sokka, Tenacious Tactician deck →
What Sokka, Tenacious Tactician actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast a noncreature spell, create a 1/1 white Ally creature token.
- Static ability · keyword_grantOther Allies you control have menace and prowess.
- Keyword · menacemenace
- Keyword · prowessprowess
What a Sokka, Tenacious Tactician deck needs
Plays as ally typal. What the commander asks of the other 99 — read from the card and checked by hand.
- cheap instants and sorceries (every one you cast feeds it)
- creatures that profit from menace/prowess (it grants the team them)
- ally creatures (its text counts them)
The Sokka, Tenacious Tactician deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 22× Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Sokka, Tenacious Tactician
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Gran-Gran1 mana
- Earth Kingdom Protectors1 mana
- Hada Freeblade1 mana
- Momo, Friendly Flier1 mana
- Momo, Playful Pet1 mana
- The Duke, Rebel Sentry1 mana
- Katara, Waterbending Master2 mana
- Ondu Cleric2 mana
Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Brainstorm1 mana
- Enlightened Tutor1 mana
- Faithless Looting1 mana
- Gamble1 mana
- Lightning Bolt1 mana
- Mystical Tutor1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Gran-Gran1 mana
- Earth Kingdom Protectors1 mana
- Hada Freeblade1 mana
- Momo, Friendly Flier1 mana
- Momo, Playful Pet1 mana
- The Duke, Rebel Sentry1 mana
- Katara, Waterbending Master2 mana
- Ondu Cleric2 mana
A team pump that actually pumps tokens
- Intangible Virtue2 mana
- Caretaker's Talent3 mana
- Inspiring Leader3 mana
- Prava of the Steel Legion3 mana
- Gideon's Memorial2 mana
- Mite Overseer4 mana
- Phantom General4 mana
- Patchwork Banner3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Herald's Horn3 mana
- Professional Face-Breaker3 mana
Combos with Sokka, Tenacious Tactician
Known combos from Commander Spellbook that Sokka, Tenacious Tactician is a piece of, and how many decks list them.
- Sokka, Tenacious Tactician + Trusty Boomerang + Mana Echoes + Frostcliff Siege68 decks
- Sokka, Tenacious Tactician + Trusty Boomerang + Mana Echoes + Smellerbee, Rebel Fighter40 decks
- Sokka, Tenacious Tactician + Trusty Boomerang + Mana Echoes + Rising Of The Day15 decks
- Sokka, Tenacious Tactician + Trusty Boomerang + Mana Echoes + Fervor12 decks
- Sokka, Tenacious Tactician + Trusty Boomerang + Mana Echoes + Nahiri's Resolve9 decks
- Sokka, Tenacious Tactician + Trusty Boomerang + Mana Echoes + Anger8 decks