Arcane FoundryCommanders › Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

Solphim, Mayhem Dominus

Legendary Creature — Phyrexian Horror · {2}{R}{R} · Red commander

If a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals double that damage to that player or permanent instead. {1}{R/P}{R/P}, Discard two cards: Put an indestructible counter on Solphim. ({R/P} can be paid with either {R} or 2 life.)
Build a Solphim, Mayhem Dominus deck →

What Solphim, Mayhem Dominus actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Solphim, Mayhem Dominus deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Solphim, Mayhem Dominus

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Archetype of Aggression3 mana
  2. Eldrazi Monument5 mana
  3. Colossus Hammer1 mana
  4. Shadowspear1 mana
  5. Goblin War Drums3 mana
  6. Akroma's Memorial7 mana
  7. Chronicle of Victory6 mana
  8. Super State7 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Crash Through1 mana
  3. Archetype of Aggression3 mana
  4. Rhonas's Monument3 mana
  5. Glaring Spotlight1 mana
  6. Legion Loyalist1 mana
  7. Frantic Confrontation1 mana
  8. Lunar Frenzy1 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Okaun, Eye of Chaos // Okaun, Eye of Chaos0 mana
  2. Twinferno2 mana
  3. Fireshrieker3 mana
  4. Two-Handed Axe // Sweeping Cleave3 mana
  5. Blacksmith's Talent1 mana
  6. Solphim, Mayhem Dominus4 mana
  7. Gavel of the Righteous2 mana
  8. Berserkers' Onslaught5 mana

A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one

  1. Impact Tremors2 mana
  2. Shivan Gorge0 mana
  3. Coruscation Mage2 mana
  4. Descent into Avernus3 mana
  5. Ramunap Ruins0 mana
  6. Agate Instigator2 mana
  7. Firebrand Archer2 mana
  8. Kessig Flamebreather2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Breaking Point3 mana
  3. Crack the Earth1 mana
  4. Kozilek's Return3 mana
  5. Akki Blizzard-Herder2 mana
  6. Devastating Dreams2 mana
  7. Tectonic Break2 mana
  8. Tremble2 mana

Find the exact card the plan needs

  1. Goblin Recruiter2 mana
  2. Imperial Recruiter3 mana
  3. Dragon's Approach3 mana
  4. Flamekin Harbinger1 mana
  5. Goblin Matron3 mana
  6. Sarkhan's Triumph3 mana
  7. Dwarven Recruiter3 mana
  8. Myr Kinsmith4 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Pip-Boy 30001 mana
  4. Sticky Fingers1 mana
  5. Vexing Bauble1 mana
  6. Artist's Talent2 mana
  7. Fear of Missing Out2 mana
  8. Key to the City2 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Cryptothrall4 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Eldrazi Monument5 mana
  6. Commander's Plate1 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing