Arcane Foundry › Commanders › Sonic the Hedgehog
Sonic the Hedgehog
Legendary Creature — Hedgehog Warrior · {1}{U}{R}{W} · Red/Blue/White commander
Haste
Gotta Go Fast — Whenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
Whenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
Build a Sonic the Hedgehog deck →
What Sonic the Hedgehog actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Sonic the Hedgehog attacks, put a +1/+1 counter on each creature you control with flash or haste.
- Triggered ability · otherWhenever a creature you control with flash or haste is dealt damage, create a tapped Treasure token.
- Keyword · hastehaste
- Keyword · gotta go fastgotta go fast
What a Sonic the Hedgehog deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- artifact and Treasure payoffs (it makes Treasures, Clues or Food on repeat)
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- cards with flash (its trigger only counts them)
- evasion and protection for the commander, and extra combats (its own attack is the engine; it has haste)
The Sonic the Hedgehog deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Sonic the Hedgehog
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Spectral Sailor1 mana
- Archivist of Oghma2 mana
- Faerie Mastermind2 mana
- Cathar Commando2 mana
- Deep Gnome Terramancer2 mana
- Malcolm, Alluring Scoundrel2 mana
- Phelia, Exuberant Shepherd2 mana
- Snapcaster Mage2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Herald of Secret Streams4 mana
- Abzan Falconer3 mana
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Delney, Streetwise Lookout3 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Zabaz, the Glimmerwasp1 mana
- Yoshimaru, Beloved Companion3 mana
- Thrummingbird2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Vexing Radgull2 mana
- Ainok Bond-Kin2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
Combos with Sonic the Hedgehog
Known combos from Commander Spellbook that Sonic the Hedgehog is a piece of, and how many decks list them.
- Sonic the Hedgehog + Amulet Of Vigor + Pyrohemia2,014 decks
- Sonic the Hedgehog + Krark-Clan Shaman + Flawless Maneuver662 decks
- Sonic the Hedgehog + Krark-Clan Shaman + Unbreakable Formation513 decks
- Sonic the Hedgehog + Krark-Clan Shaman + Selfless Spirit121 decks
- Sonic the Hedgehog + Krark-Clan Shaman + Grand Crescendo88 decks
- Sonic the Hedgehog + Krark-Clan Shaman + Odric, Lunarch Marshal62 decks