Arcane Foundry › Commanders › Sophina, Spearsage Deserter
Sophina, Spearsage Deserter
Legendary Creature — Human Soldier · {2}{R}{W} · Red/White commander
Menace
Whenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature. (To investigate, create a Clue token. It's an artifact with "{2}, Sacrifice this artifact: Draw a card.")
Partner—Friends forever (You can have two commanders if both have this ability.)
Build a Sophina, Spearsage Deserter deck →
What Sophina, Spearsage Deserter actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever Sophina, Spearsage Deserter attacks, investigate once for each nontoken attacking creature.
- Keyword · menacemenace
- Keyword · partnerpartner
What a Sophina, Spearsage Deserter deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- nontoken creatures that attack with it (one Clue per nontoken attacker)
- a Friends forever partner
The Sophina, Spearsage Deserter deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 8× Make the commander connect — a body that never deals combat damage never triggers
- 8× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 3× Answer a whole board at once
- 10× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
- 22× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
Best cards for Sophina, Spearsage Deserter
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Iroas, God of Victory4 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Archetype of Aggression3 mana
- Beamtown Beatstick1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Kellan, the Fae-Blooded // Birthright Boon3 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Boros Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Cleric Class1 mana
- Bontu's Monument3 mana
- Mirror Entity3 mana
- Oketra's Monument3 mana
- Artist's Talent2 mana
- Goro-Goro, Disciple of Ryusei2 mana
- Roiling Vortex2 mana
Combos with Sophina, Spearsage Deserter
Known combos from Commander Spellbook that Sophina, Spearsage Deserter is a piece of, and how many decks list them.
- Sophina, Spearsage Deserter + Time Sieve689 decks
- Sophina, Spearsage Deserter + Najeela, The Blade-Blossom + Krark-Clan Ironworks + Chromatic Orrery
- Sophina, Spearsage Deserter + Najeela, The Blade-Blossom + Jinnie Fay, Jetmir's Second + Phyrexian Altar
- Sophina, Spearsage Deserter + Najeela, The Blade-Blossom + Chatterfang, Squirrel General + Phyrexian Altar
- Sophina, Spearsage Deserter + Havengul Laboratory + Wormfang Manta + Hushwing Gryff + Ashnod's Altar
- Sophina, Spearsage Deserter + Havengul Laboratory + Wormfang Manta + Tocatli Honor Guard + Ashnod's Altar