Arcane Foundry › Commanders › Sorin of House Markov // Sorin, Ravenous Neonate
Sorin of House Markov // Sorin, Ravenous Neonate
Legendary Creature — Human Noble // Legendary Planeswalker — Sorin · {1}{B} · Black/White commander
Lifelink
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
At the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
+2: Create a Food token.
−1: Sorin deals damage equal to the amount of life you gained this turn to any target.
−6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
Build a Sorin of House Markov // Sorin, Ravenous Neonate deck →
What Sorin of House Markov // Sorin, Ravenous Neonate actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherAt the beginning of each of your postcombat main phases, if you gained 3 or more life this turn, exile Sorin, then return him to the battlefield transformed under his owner's control.
- Activated ability+2: Create a Food token.
- Activated ability−1: Sorin deals damage equal to the amount of life you gained this turn to any target.
- Activated ability−6: Gain control of target creature. It becomes a Vampire in addition to its other types. Put a lifelink counter on it if you control a white permanent other than that creature or Sorin.
- Keyword · lifelinklifelink
- Keyword · extortextort
What a Sorin of House Markov // Sorin, Ravenous Neonate deck needs
Plays as lifegain. What the commander asks of the other 99 — read from the card and checked by hand.
- lifegain of 3 or more each turn (it transforms into a planeswalker)
- extort and cheap spells to pay it
- protection for the planeswalker side
The Sorin of House Markov // Sorin, Ravenous Neonate deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 18× Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- 8× Proliferate — every counter already placed is placed again
- 7× Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Sorin of House Markov // Sorin, Ravenous Neonate
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- Basilisk Collar1 mana
- High Market0 mana
- Vault of the Archangel0 mana
- Zuran Orb0 mana
- Blood Artist2 mana
- Zulaport Cutthroat2 mana
- Authority of the Consuls1 mana
- Bloodchief Ascension1 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Blightbelly Rat2 mana
- Contagion Clasp2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Yawgmoth, Thran Physician4 mana
- Patrolling Peacemaker3 mana
- Staff of Compleation3 mana
Repeat, double, protect or find planeswalkers — the engine around a planeswalker commander
- Surgehacker Mech4 mana
- Urza Assembles the Titans5 mana
- Mox Amber0 mana
- Takenuma, Abandoned Mire0 mana
- Confront the Past1 mana
- Braids, Arisen Nightmare3 mana
- Forge of Heroes0 mana
- Haven of the Spirit Dragon0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
- Kaya's Wrath4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- General's Enforcer2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Orzhov Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana