Arcane Foundry › Commanders › Soul of Windgrace
Soul of Windgrace
Legendary Creature — Cat Avatar · {1}{B}{R}{G} · Black/Green/Red commander
Whenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
{G}, Discard a land card: You gain 3 life.
{1}{R}, Discard a land card: Draw a card.
{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
Build a Soul of Windgrace deck →
What Soul of Windgrace actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Soul of Windgrace enters or attacks, you may put a land card from a graveyard onto the battlefield tapped under your control.
- Activated ability{G}, Discard a land card: You gain 3 life.
- Activated ability{1}{R}, Discard a land card: Draw a card.
- Activated ability{2}{B}, Discard a land card: Soul of Windgrace gains indestructible until end of turn. Tap it.
What a Soul of Windgrace deck needs
Plays as lands. What the commander asks of the other 99 — read from the card and checked by hand.
- land cards to discard and recur (its entry and attack return a land from a graveyard)
- land sacrifice and self-mill
The Soul of Windgrace deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 8× Pay off lands entering — landfall
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 4× Play additional lands each turn, or play lands from the graveyard / the top of the library
- 8× Keep a permanent you control alive through removal
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 8× Put your own cards into your graveyard as a resource
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
Best cards for Soul of Windgrace
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Enter the Unknown1 mana
- Exploration Broodship1 mana
- Exploration1 mana
- Explore2 mana
- Azusa's Many Journeys // Likeness of the Seeker2 mana
- Druid Class2 mana
- Summer Bloom2 mana
- Sword of Forge and Frontier3 mana
Pay off lands entering — landfall
- Chocobo Camp0 mana
- Hormagaunt Horde1 mana
- Iridescent Vinelasher1 mana
- Quest for the Necropolis1 mana
- Soul Stair Expedition1 mana
- Sazh's Chocobo1 mana
- Jaddi Offshoot1 mana
- Adventuring Gear1 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Samut, Hazoret's Champion2 mana
- Domri Rade3 mana
- Hammer of Purphoros3 mana
- Rising of the Day3 mana
- Fervor3 mana
- Tuktuk Rubblefort3 mana
- Hellraiser Goblin3 mana
- Ellywick Tumblestrum4 mana
Play additional lands each turn, or play lands from the graveyard / the top of the library
- Exploration Broodship1 mana
- Exploration1 mana
- Azusa's Many Journeys // Likeness of the Seeker2 mana
- Druid Class2 mana
- Sword of Forge and Frontier3 mana
- Mole Man, Moloid Master3 mana
- Loot, Exuberant Explorer3 mana
- Augur of Autumn3 mana
Keep a permanent you control alive through removal
- Veil of Summer1 mana
- Silkguard1 mana
- Heroic Intervention2 mana
- Resuscitate2 mana
- Guardian Augmenter3 mana
- Blinding Fog3 mana
- Legolas's Quick Reflexes1 mana
- Revitalizing Repast // Old-Growth Grove1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Sonorous Howlbonder3 mana
- Ninja Teen3 mana
- Falthis, Shadowcat Familiar3 mana
- Goblin War Drums3 mana
- Tanglewalker3 mana
- Gruul War Chant4 mana
- Angrath, Captain of Chaos4 mana
- Ajani's Anguish1 mana
Put your own cards into your graveyard as a resource
- Argoth, Sanctum of Nature0 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
- Takenuma, Abandoned Mire0 mana
- Sequestered Stash0 mana
- Grist, Voracious Larva // Grist, the Plague Swarm1 mana
- Smuggler's Surprise1 mana
- Molt Tender1 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Asmoranomardicadaistinaculdacar0 mana
- Kinetic Ooze1 mana
- Forge Devil1 mana
- Chainweb Aracnir1 mana
- Cauldron Familiar1 mana
- Cenote Scout1 mana
- Jadelight Spelunker1 mana
- Dream Beavers1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Voyager Staff1 mana
- Norin the Wary1 mana
- Diabolic Servitude4 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Meandering Towershell5 mana
- Conjurer's Closet5 mana
- Ashnod's Intervention1 mana
Combos with Soul of Windgrace
Known combos from Commander Spellbook that Soul of Windgrace is a piece of, and how many decks list them.
- Soul of Windgrace + Surly Badgersaur + Dakmor Salvage + The Gitrog Monster75 decks
- Soul of Windgrace + Surly Badgersaur + Dakmor Salvage + Bone Miser45 decks
- Soul of Windgrace + Surly Badgersaur + Dakmor Salvage + Heartstone3 decks
- Soul of Windgrace + Surly Badgersaur + Dakmor Salvage + Agatha Of The Vile Cauldron2 decks
- Soul of Windgrace + Bone Miser + Dakmor Salvage + Chromatic Orrery1 decks
- Soul of Windgrace + Surly Badgersaur + Dakmor Salvage + Goldspan Dragon1 decks