Arcane Foundry › Commanders › SP//dr, Piloted by Peni
SP//dr, Piloted by Peni
Legendary Artifact Creature — Spider Hero · {3}{W}{U} · Blue/White commander
Vigilance
When SP//dr enters, put a +1/+1 counter on target creature.
Whenever a modified creature you control deals combat damage to a player, draw a card. (Equipment, Auras you control, and counters are modifications.)
Build a SP//dr, Piloted by Peni deck →
What SP//dr, Piloted by Peni actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen SP//dr enters, put a +1/+1 counter on target creature.
- Triggered ability · deals_damageWhenever a modified creature you control deals combat damage to a player, draw a card.
- Keyword · vigilancevigilance
What a SP//dr, Piloted by Peni deck needs
Plays as modified creatures. What the commander asks of the other 99 — read from the card and checked by hand.
- counters, Equipment and Auras to modify creatures
- evasive creatures
The SP//dr, Piloted by Peni deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 11× A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for SP//dr, Piloted by Peni
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A 0-1 mana creature that reliably attacks UNBLOCKED — the cost the commander's ability consumes, and the only way it gets onto the battlefield
- Gingerbrute1 mana
- Mist-Cloaked Herald1 mana
- Slither Blade1 mana
- Triton Shorestalker1 mana
- Gudul Lurker1 mana
- K-9, Mark I1 mana
- Fugitive Droid1 mana
- Stature, Size Shifter1 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Yoshimaru, Beloved Companion3 mana
- Thrummingbird2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Vexing Radgull2 mana
- Ainok Bond-Kin2 mana
- Generous Pup2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Herald of Secret Streams4 mana
- Abzan Falconer3 mana
- Elspeth, Sun's Champion6 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Infiltrator's Magemark3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Archivist of Oghma2 mana
- Faerie Mastermind2 mana