Arcane Foundry › Commanders › Spider-Man 2099
Spider-Man 2099
Legendary Creature — Spider Human Hero · {U}{R} · Red/Blue commander
From the Future — You can't cast Spider-Man 2099 during your first, second, or third turns of the game.
Double strike, vigilance
At the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
Build a Spider-Man 2099 deck →
What Spider-Man 2099 actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of your end step, if you've played a land or cast a spell this turn from anywhere other than your hand, Spider-Man 2099 deals damage equal to his power to any target.
- Keyword · vigilancevigilance
- Keyword · from the futurefrom the future
- Keyword · double strikedouble strike
What a Spider-Man 2099 deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 32× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 2× Answer a whole board at once
- 3× Answer a spell or ability before it resolves
- 10× Find the exact card the plan needs
- 8× Refill your hand
- 3× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Spider-Man 2099
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Okaun, Eye of Chaos // Okaun, Eye of Chaos0 mana
- Twinferno2 mana
- Fireshrieker3 mana
- Two-Handed Axe // Sweeping Cleave3 mana
- Blacksmith's Talent1 mana
- Solphim, Mayhem Dominus4 mana
- Gavel of the Righteous2 mana
- Berserkers' Onslaught5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Displacement Wave2 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Filter Out3 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Goblin Recruiter2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana