Arcane Foundry › Commanders › Spider-Man, To the Rescue
Spider-Man, To the Rescue
Legendary Creature — Spider Human Hero · {2}{G/W} · Green/White commander
Flash
Reach, vigilance
No One Dies! — When Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
Build a Spider-Man, To the Rescue deck →
What Spider-Man, To the Rescue actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Spider-Man enters, you may tap him. When you do, another target nonattacking creature you control gains indestructible until end of turn.
- Keyword · flashflash
- Keyword · reachreach
- Keyword · vigilancevigilance
What a Spider-Man, To the Rescue deck needs
Plays as ETB value. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
The Spider-Man, To the Rescue deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Actually remove one problem permanent — preventing its damage is not removing it
- 8× Find the exact card the plan needs
- 1× Answer a whole board at once
- 9× Refill your hand
- 3× Keep a permanent you control alive through removal
- 6× Get ahead on mana
Best cards for Spider-Man, To the Rescue
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Voyager Staff1 mana
- Planar Guide1 mana
- Meticulous Excavation1 mana
- Unyielding Gatekeeper2 mana
- The Mind Stone2 mana
- Phelia, Exuberant Shepherd2 mana
- Airbender Ascension2 mana
- Ennis, Debate Moderator2 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Kinetic Ooze1 mana
- Chainweb Aracnir1 mana
- Cenote Scout1 mana
- Jadelight Spelunker1 mana
- Lightstall Inquisitor1 mana
- Sporocyst1 mana
- Arboreal Grazer1 mana
- Elvish Pioneer1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Swords to Plowshares1 mana
- Path to Exile1 mana
- Sheltered by Ghosts2 mana
- Portable Hole1 mana
- Seam Rip1 mana
- Parting Gust2 mana
- Erode1 mana
- Emergency Eject3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Summoner's Pact0 mana
- Worldly Tutor1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Time of Need2 mana
- Eladamri's Call2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Eye of Singularity4 mana
- Shatter the Sky4 mana
- Wrath of God4 mana
- Retaliate4 mana
- No Witnesses4 mana
- Day of Judgment4 mana
- Depopulate4 mana
Refill your hand
- Sanwell, Avenger Ace2 mana
- Infiltration Lens1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Mask of Memory2 mana
- Sword of Forge and Frontier3 mana
- Aetherflux Conduit6 mana
- The Mana Rig3 mana
Keep a permanent you control alive through removal
- Teferi's Protection3 mana
- Veil of Summer1 mana
- Clever Concealment4 mana
- Silkguard1 mana
- Surge of Salvation1 mana
- Flawless Maneuver3 mana
- Invisible Force Field2 mana
- Spectacular Spider-Man2 mana
Get ahead on mana
- Enter the Unknown1 mana
- Exploration Broodship1 mana
- One with Nature1 mana
- Selesnya Signet2 mana
- Exploration1 mana
- Wayfarer's Bauble1 mana
- Studious First-Year // Rampant Growth1 mana
- Oashra Cultivator1 mana