Arcane Foundry › Commanders › Spider-Woman, Stunning Savior
Spider-Woman, Stunning Savior
Legendary Creature — Spider Human Hero · {1}{W/U} · Blue/White commander
Flying
Venom Blast — Artifacts and creatures your opponents control enter tapped.
Build a Spider-Woman, Stunning Savior deck →
What Spider-Woman, Stunning Savior actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · hoserVenom Blast — Artifacts and creatures your opponents control enter tapped.
- Keyword · flyingflying
- Keyword · venom blastvenom blast
What a Spider-Woman, Stunning Savior deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 15× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 18× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 6× Keep a permanent you control alive through removal
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Spider-Woman, Stunning Savior
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Grand Abolisher2 mana
- Authority of the Consuls1 mana
- Shadowspear1 mana
- Ghostly Prison3 mana
- Propaganda3 mana
- Arcane Lighthouse0 mana
- Blind Obedience2 mana
- Drannith Magistrate2 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Spider-Woman, Stunning Savior2 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
- Avacyn, Angel of Hope8 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Suspend1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Archivist of Oghma2 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Gold-Forged Thopteryx2 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Tekuthal, Inquiry Dominus4 mana
- Avacyn, Angel of Hope8 mana