Arcane Foundry › Commanders › Splinter, Radical Rat
Splinter, Radical Rat
Legendary Creature — Mutant Ninja Rat · {1}{W/B}{W/B} · Black/Blue/White commander
If a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time.
{1}{U}: Target Ninja can't be blocked this turn.
Build a Splinter, Radical Rat deck →
What Splinter, Radical Rat actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{1}{U}: Target Ninja can't be blocked this turn.
- Replacement effect · trigger_doublerIf a triggered ability of a Ninja creature you control triggers, that ability triggers an additional time.
What a Splinter, Radical Rat deck needs
Plays as trigger doubler. What the commander asks of the other 99 — read from the card and checked by hand.
- permanents with triggered abilities the doubler can multiply
- creatures with combat-damage triggers and big single attackers (it makes one unblockable or evasive on demand)
- ninja creatures (its text counts them)
The Splinter, Radical Rat deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 6× A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Splinter, Radical Rat
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Orcish Bowmasters2 mana
- Accursed Marauder2 mana
- Baleful Strix2 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Cauldron Familiar1 mana
- Thousand-Faced Shadow1 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Voice of Victory2 mana
- Guide of Souls1 mana
- Adeline, Resplendent Cathar3 mana
- Ainok Strike Leader2 mana
- Ghostly Pilferer2 mana
- Jacked Rabbit2 mana
- Phelia, Exuberant Shepherd2 mana
- Valley Rotcaller2 mana
A permanent that pays off creatures dying — the trigger a death-trigger doubler multiplies
- Skullclamp1 mana
- Blood Artist2 mana
- Zulaport Cutthroat2 mana
- Morbid Opportunist3 mana
- Cruel Celebrant2 mana
- Elas il-Kor, Sadistic Pilgrim2 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Thousand-Faced Shadow1 mana
- Silver-Fur Master2 mana
- Prehistoric Pet1 mana
- Yuriko, Hope from the Shadows1 mana
- Nashi, Moon Sage's Scion3 mana
- Prosperous Thief3 mana
- Yuriko, the Tiger's Shadow3 mana
- Dokuchi Silencer2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Damn2 mana
- Vanquish the Horde8 mana
- Toxic Deluge3 mana
- Damnation4 mana
- Supreme Verdict4 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Bontu's Last Reckoning3 mana
Refill your hand
- Esper Sentinel1 mana
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana