Arcane Foundry › Commanders › Squee, Dubious Monarch
Squee, Dubious Monarch
Legendary Creature — Goblin Noble · {2}{R} · Red commander
Haste
Whenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
You may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
Build a Squee, Dubious Monarch deck →
What Squee, Dubious Monarch actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Squee attacks, create a 1/1 red Goblin creature token that's tapped and attacking.
- Static ability · restrictionYou may cast this card from your graveyard by paying {3}{R} and exiling four other cards from your graveyard rather than paying its mana cost.
- Keyword · hastehaste
What a Squee, Dubious Monarch deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 13× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 6× A team pump that actually pumps tokens
- 8× Put your own cards into your graveyard as a resource
- 14× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Squee, Dubious Monarch
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Pashalik Mons3 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Anax, Hardened in the Forge3 mana
- Andúril, Flame of the West3 mana
- Chandra, Acolyte of Flame3 mana
- Hanweir Garrison3 mana
A team pump that actually pumps tokens
- Nesting Grounds0 mana
- Patchwork Banner3 mana
- Castle Embereth0 mana
- Fire Nation Palace0 mana
- Crashing Drawbridge2 mana
- Hexing Squelcher2 mana
- Crash Through1 mana
- Eldritch Immunity1 mana
Put your own cards into your graveyard as a resource
- Altar of Dementia2 mana
- Mindcrank2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Eden, Seat of the Sanctum0 mana
- Trenchpost0 mana
- Mesmeric Orb2 mana
- Millikin2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Pashalik Mons3 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Anax, Hardened in the Forge3 mana
- Andúril, Flame of the West3 mana
- Chandra, Acolyte of Flame3 mana
- Hanweir Garrison3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
- Tremble2 mana
Find the exact card the plan needs
- Goblin Recruiter2 mana
- Goblin Engineer2 mana
- Imperial Recruiter3 mana
- Dragon's Approach3 mana
- Flamekin Harbinger1 mana
- Goblin Matron3 mana
- Sarkhan's Triumph3 mana
- Dwarven Recruiter3 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Artist's Talent2 mana
- Fear of Missing Out2 mana
- Key to the City2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana