Arcane Foundry › Commanders › Starscream, Power Hungry // Starscream, Seeker Leader
Starscream, Power Hungry // Starscream, Seeker Leader
Legendary Artifact Creature — Robot // Legendary Artifact — Vehicle · {3}{B} · Black commander
More Than Meets the Eye {2}{B} (You may cast this card converted for {2}{B}.)
Flying
Whenever you draw a card, if you're the monarch, target opponent loses 2 life.
Whenever one or more creatures deal combat damage to you, convert Starscream.
Living metal (During your turn, this Vehicle is also a creature.)
Flying, menace, haste
Whenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
Whenever you become the monarch, convert Starscream.
Build a Starscream, Power Hungry // Starscream, Seeker Leader deck →
What Starscream, Power Hungry // Starscream, Seeker Leader actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · drawWhenever you draw a card, if you're the monarch, target opponent loses 2 life.
- Triggered ability · deals_damageWhenever one or more creatures deal combat damage to you, convert Starscream.
- Triggered ability · deals_damageWhenever Starscream deals combat damage to a player, if there is no monarch, that player becomes the monarch.
- Triggered ability · otherWhenever you become the monarch, convert Starscream.
- Keyword · flyingflying
- Keyword · living metalliving metal
- Keyword · hastehaste
- Keyword · convertconvert
- Keyword · menacemenace
- Keyword · more than meets the eyemore than meets the eye
What a Starscream, Power Hungry // Starscream, Seeker Leader deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 12× Life loss that is not combat damage — each opponent loses life, repeatably
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 12× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 6× Keep a permanent you control alive through removal
- 18× Refill your hand
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for Starscream, Power Hungry // Starscream, Seeker Leader
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Falthis, Shadowcat Familiar3 mana
- Skorpekh Lord3 mana
- Akroma's Memorial7 mana
- Chronicle of Victory6 mana
- Super State7 mana
Life loss that is not combat damage — each opponent loses life, repeatably
- Zulaport Cutthroat2 mana
- Leechridden Swamp0 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
- Ayara, First of Locthwain3 mana
- Bastion of Remembrance3 mana
- Bontu's Monument3 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Starscream, Power Hungry // Starscream, Seeker Leader4 mana
- Starscream, Power Hungry // Starscream, Seeker Leader4 mana
- Blitzwing, Cruel Tormentor // Blitzwing, Adaptive Assailant6 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Paradise Mantle0 mana
- Trailblazer's Boots2 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Refill your hand
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Kederekt Parasite1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
- Nature's Ruin3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana