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Stitcher Geralf

Stitcher Geralf

Legendary Creature — Human Wizard · {3}{U}{U} · Blue commander

{2}{U}, {T}: Each player mills three cards. Exile up to two creature cards put into graveyards this way. Create an X/X blue Zombie creature token, where X is the total power of the cards exiled this way.
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What Stitcher Geralf actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Stitcher Geralf deck needs

Plays as tokens. What the commander asks of the other 99 — read from the card and checked by hand.

The Stitcher Geralf deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Stitcher Geralf

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

Untap the commander so the tap ability is an engine, not a one-shot

  1. Freed from the Real3 mana
  2. Pemmin's Aura3 mana
  3. Sting, the Glinting Dagger2 mana
  4. Umbral Mantle3 mana
  5. Unstoppable Plan3 mana
  6. Genji Glove5 mana
  7. Honor-Worn Shaku3 mana
  8. Sword of the Paruns4 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Kozilek's Unsealing3 mana
  2. Replicating Ring3 mana
  3. Omarthis, Ghostfire Initiate0 mana
  4. Andúril, Flame of the West3 mana
  5. Field of the Dead0 mana
  6. Fountainport0 mana
  7. Phyrexian Triniform9 mana
  8. Spawnbed Protector7 mana

Put your own cards into your graveyard as a resource

  1. Emry, Lurker of the Loch3 mana
  2. Eden, Seat of the Sanctum0 mana
  3. Millikin2 mana
  4. Perpetual Timepiece2 mana
  5. Ghoulcaller's Bell1 mana
  6. Fraying Sanity3 mana
  7. Palantír of Orthanc3 mana
  8. Sequestered Stash0 mana

A team pump that actually pumps tokens

  1. Heraldic Banner3 mana
  2. Chief of the Foundry3 mana
  3. Master of Etherium3 mana
  4. Caged Sun6 mana
  5. Favorable Winds2 mana
  6. Eldrazi Monument5 mana
  7. Heroes' Podium5 mana
  8. Endurance Bobblehead3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Umezawa's Jitte2 mana
  6. Titan's Presence3 mana
  7. Icy Prison2 mana
  8. Kozilek's Command2 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Transmute Artifact2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Mystical Tutor1 mana
  8. Muddle the Mixture2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Desynchronization4 mana
  2. Wave Goodbye4 mana
  3. Whelming Wave4 mana
  4. Consuming Tide4 mana
  5. Selective Obliteration5 mana
  6. Evacuation5 mana
  7. Perplexing Test5 mana
  8. Cyclonic Rift2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing