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Storrev, Devkarin Lich

Storrev, Devkarin Lich

Legendary Creature — Zombie Elf Wizard · {1}{B}{B}{G} · Black/Green commander

Trample Whenever Storrev deals combat damage to a player or planeswalker, return to your hand target creature or planeswalker card in your graveyard that wasn't put there this combat.
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What Storrev, Devkarin Lich actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Storrev, Devkarin Lich deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Storrev, Devkarin Lich

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Kodama of the West Tree3 mana
  3. Primal Rage2 mana
  4. Eldrazi Monument5 mana
  5. Colossus Hammer1 mana
  6. Rancor1 mana
  7. Shadowspear1 mana
  8. Falthis, Shadowcat Familiar3 mana

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Kodama of the West Tree3 mana
  4. Herd Heirloom2 mana
  5. Overprotect2 mana
  6. Ram Through2 mana
  7. Goreclaw, Terror of Qal Sisma4 mana
  8. Ezuri, Renegade Leader3 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Aftermath Analyst2 mana
  4. Altar of Dementia2 mana
  5. Mindcrank2 mana
  6. Ripples of Undeath2 mana
  7. Codex Shredder1 mana
  8. Smuggler's Surprise1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Accursed Marauder2 mana
  4. Bontu's Last Reckoning3 mana
  5. Innocent Blood1 mana
  6. Coils of the Medusa2 mana
  7. Forced March3 mana
  8. Nature's Ruin3 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Lively Dirge2 mana
  6. Green Sun's Zenith1 mana
  7. Imperial Seal1 mana
  8. Insatiable Avarice1 mana

Refill your hand

  1. Skullclamp1 mana
  2. Orcish Bowmasters2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Keep a permanent you control alive through removal

  1. Innkeeper's Talent2 mana
  2. Guardian Augmenter3 mana
  3. Cryptothrall4 mana
  4. Saryth, the Viper's Fang4 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Asceticism5 mana
  8. Eldrazi Monument5 mana

Get ahead on mana

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Mox Amber0 mana
  4. Mox Diamond0 mana
  5. Mox Opal0 mana
  6. Birds of Paradise1 mana
  7. Crop Rotation1 mana
  8. Delighted Halfling1 mana

Build this deck in the Arcane Forge →

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