Arcane Foundry › Commanders › Storvald, Frost Giant Jarl
Storvald, Frost Giant Jarl
Legendary Creature — Giant · {4}{G}{W}{U} · Green/Blue/White commander
Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
Build a Storvald, Frost Giant Jarl deck →
What Storvald, Frost Giant Jarl actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Storvald enters or attacks, choose one or both —
- Static ability · keyword_grantOther creatures you control have ward {3}.
- Keyword · wardward
What a Storvald, Frost Giant Jarl deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 14× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 2× Answer a whole board at once
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
Best cards for Storvald, Frost Giant Jarl
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Garruk's Uprising3 mana
- Secret Tunnel0 mana
- Akroma's Will4 mana
- Delney, Streetwise Lookout3 mana
- Kodama of the West Tree3 mana
- Herd Heirloom2 mana
- Overprotect2 mana
- Ram Through2 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Soulherder3 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Brago, King Eternal4 mana
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Mosswort Bridge0 mana
- Mox Diamond0 mana
- Chromatic Lantern3 mana
- Arcane Lighthouse0 mana
- Eye of Ugin0 mana
- Crashing Drawbridge2 mana
- Cryptolith Rite2 mana
- Ozolith, the Shattered Spire2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Chasm Skulker3 mana
- Dalkovan Encampment0 mana
- Elenda's Hierophant3 mana
- Hornet Nest3 mana
- Kozilek's Unsealing3 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Simic Growth Chamber0 mana
- Temple of Mystery0 mana
- Azorius Chancery0 mana
- Cabaretti Courtyard0 mana
- Hedge Maze0 mana
- Lotus Field0 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Suspend1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana