Arcane Foundry › Commanders › Storvald, Frost Giant Jarl
Storvald, Frost Giant Jarl
Legendary Creature — Giant · {4}{G}{W}{U} · Green/Blue/White commander
Ward {3}
Other creatures you control have ward {3}.
Whenever Storvald enters or attacks, choose one or both —
• Target creature has base power and toughness 7/7 until end of turn.
• Target creature has base power and toughness 1/1 until end of turn.
Build a Storvald, Frost Giant Jarl deck →
What Storvald, Frost Giant Jarl actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Storvald enters or attacks, choose one or both —
- Static ability · keyword_grantOther creatures you control have ward {3}.
- Keyword · wardward
What a Storvald, Frost Giant Jarl deck needs
Plays as team keywords. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- creatures that profit from ward (it grants the team it)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Storvald, Frost Giant Jarl deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 14× A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
Best cards for Storvald, Frost Giant Jarl
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific
- Crashing Drawbridge2 mana
- Ozolith, the Shattered Spire2 mana
- Cleric Class1 mana
- Bontu's Monument3 mana
- Enduring Vitality3 mana
- Kami of Whispered Hopes3 mana
- Mirror Entity3 mana
- Oketra's Monument3 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
- Ellywick Tumblestrum4 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Soulherder3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Tetsuko Umezawa, Fugitive2 mana
- Akroma's Will4 mana
- Glaring Spotlight1 mana
- Wonder4 mana
- Reverse the Polarity3 mana
- Elspeth, Storm Slayer5 mana
- Garruk's Uprising3 mana
- The Wind Crystal4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Thousand-Faced Shadow1 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Elspeth, Sun's Champion6 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Infiltrator's Magemark3 mana
- Jasmine Boreal of the Seven3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
- Worldly Tutor1 mana
- Reshape2 mana
- March of Burgeoning Life1 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Combos with Storvald, Frost Giant Jarl
Known combos from Commander Spellbook that Storvald, Frost Giant Jarl is a piece of, and how many decks list them.
- Storvald, Frost Giant Jarl + Tree Of Redemption + Near-Death Experience + Alchemist's Refuge10 decks
- Storvald, Frost Giant Jarl + Tree Of Redemption + Near-Death Experience + Emergence Zone7 decks
- Storvald, Frost Giant Jarl + Evra, Halcyon Witness + Near-Death Experience + Emergence Zone5 decks
- Storvald, Frost Giant Jarl + Tree Of Redemption + Near-Death Experience + Leyline Of Anticipation5 decks
- Storvald, Frost Giant Jarl + Evra, Halcyon Witness + Near-Death Experience + Leyline Of Anticipation4 decks
- Storvald, Frost Giant Jarl + Tree Of Redemption + Near-Death Experience + Teferi, Mage Of Zhalfir2 decks