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Storvald, Frost Giant Jarl

Storvald, Frost Giant Jarl

Legendary Creature — Giant · {4}{G}{W}{U} · Green/Blue/White commander

Ward {3} Other creatures you control have ward {3}. Whenever Storvald enters or attacks, choose one or both — • Target creature has base power and toughness 7/7 until end of turn. • Target creature has base power and toughness 1/1 until end of turn.
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What Storvald, Frost Giant Jarl actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Storvald, Frost Giant Jarl deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Storvald, Frost Giant Jarl

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Akroma's Will4 mana
  4. Delney, Streetwise Lookout3 mana
  5. Kodama of the West Tree3 mana
  6. Herd Heirloom2 mana
  7. Overprotect2 mana
  8. Ram Through2 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Displacer Kitten4 mana
  3. Eldrazi Displacer3 mana
  4. Soulherder3 mana
  5. Eternal Acrobat Toast0 mana
  6. Conjurer's Closet5 mana
  7. Distinguished Conjurer2 mana
  8. Brago, King Eternal4 mana

A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific

  1. Mosswort Bridge0 mana
  2. Mox Diamond0 mana
  3. Chromatic Lantern3 mana
  4. Arcane Lighthouse0 mana
  5. Eye of Ugin0 mana
  6. Crashing Drawbridge2 mana
  7. Cryptolith Rite2 mana
  8. Ozolith, the Shattered Spire2 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Dalkovan Encampment0 mana
  3. Elenda's Hierophant3 mana
  4. Hornet Nest3 mana
  5. Kozilek's Unsealing3 mana
  6. Esika's Chariot4 mana
  7. Hero of Bladehold4 mana
  8. Myrel, Shield of Argive4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Mystic Sanctuary0 mana
  3. Simic Growth Chamber0 mana
  4. Temple of Mystery0 mana
  5. Azorius Chancery0 mana
  6. Cabaretti Courtyard0 mana
  7. Hedge Maze0 mana
  8. Lotus Field0 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Displacement Wave2 mana
  8. Harsh Mercy3 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. March of Otherworldly Light1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Final Showdown1 mana
  2. Vanquish the Horde8 mana
  3. Martyr's Cry2 mana
  4. Split Up3 mana
  5. Cathedral Membrane2 mana
  6. Citywide Bust3 mana
  7. Displacement Wave2 mana
  8. Harsh Mercy3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing