Arcane Foundry › Commanders › Strefan, Maurer Progenitor

Strefan, Maurer Progenitor

Strefan, Maurer Progenitor

Legendary Creature — Vampire Noble · {2}{B}{R} · Black/Red commander

Flying At the beginning of your end step, create a Blood token for each player who lost life this turn. Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
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What Strefan, Maurer Progenitor actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Strefan, Maurer Progenitor deck needs

Plays as vampire typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Strefan, Maurer Progenitor deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Strefan, Maurer Progenitor

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. The Fire Crystal4 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Urabrask the Hidden5 mana
  7. Fervor3 mana
  8. Hammer of Purphoros3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Viscera Seer1 mana
  2. Blood Artist2 mana
  3. Indulgent Aristocrat1 mana
  4. Master of Dark Rites1 mana
  5. Blood Seeker2 mana
  6. Bloodghast2 mana
  7. Cordial Vampire2 mana
  8. Creeping Bloodsucker2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Falthis, Shadowcat Familiar3 mana
  3. Goblin War Drums3 mana
  4. Akroma's Memorial7 mana
  5. Archetype of Aggression3 mana
  6. Sonorous Howlbonder3 mana
  7. Beamtown Beatstick1 mana
  8. Sticky Fingers1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Herald's Horn3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Professional Face-Breaker3 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Rakdos Signet2 mana
  3. Palladium Myr3 mana
  4. Worn Powerstone3 mana
  5. Chrome Mox0 mana
  6. Everflowing Chalice0 mana
  7. Mox Diamond0 mana
  8. Mana Vault1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing