Arcane Foundry › Commanders › Strider, Ranger of the North
Strider, Ranger of the North
Legendary Creature — Human Ranger · {2}{R}{G} · Green/Red commander
Landfall — Whenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
Build a Strider, Ranger of the North deck →
What Strider, Ranger of the North actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever a land you control enters, target creature gets +1/+1 until end of turn. Then if that creature has power 4 or greater, it gains first strike until end of turn.
- Keyword · landfalllandfall
What a Strider, Ranger of the North deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 32× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 9× Actually remove one problem permanent — preventing its damage is not removing it
- 3× Answer a whole board at once
- 10× Find the exact card the plan needs
- 11× Refill your hand
- 5× Keep a permanent you control alive through removal
- 6× Get ahead on mana
Best cards for Strider, Ranger of the North
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
- Icetill Explorer4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Simplify1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
Refill your hand
- Skullclamp1 mana
- Garruk's Uprising3 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Elemental Bond3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Innkeeper's Talent2 mana
- Guardian Augmenter3 mana
- Cryptothrall4 mana
- Saryth, the Viper's Fang4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Asceticism5 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Birds of Paradise1 mana
- Crop Rotation1 mana
- Delighted Halfling1 mana