Arcane Foundry › Commanders › Suki, Kyoshi Captain
Suki, Kyoshi Captain
Legendary Creature — Human Warrior Ally · {2}{W} · White commander
Other Warriors you control get +1/+1.
{3}{W}: Attacking Warriors you control gain double strike until end of turn.
Build a Suki, Kyoshi Captain deck →
What Suki, Kyoshi Captain actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{3}{W}: Attacking Warriors you control gain double strike until end of turn.
What a Suki, Kyoshi Captain deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Suki, Kyoshi Captain
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Fireshrieker3 mana
- Gavel of the Righteous2 mana
- Genji Glove5 mana
- Battle Mastery3 mana
- Twinblade Blessing3 mana
- True Conviction6 mana
- Dual-Sun Technique2 mana
- Origin of Spider-Man2 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Ainok Strike Leader2 mana
- Jacked Rabbit2 mana
- Seasoned Warrenguard1 mana
- Lae'zel, Vlaakith's Champion3 mana
- Cid, Freeflier Pilot2 mana
- Valley Questcaller2 mana
- Aven Skirmisher1 mana
- Dragon Hunter1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
- Unwanted Remake1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana