Arcane Foundry › Commanders › Super-Adaptoid
Super-Adaptoid
Legendary Artifact Creature — Robot Villain · {2} · Colorless commander
Super-Adaptoid's power is equal to the number of legendary creatures you control.
Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Build a Super-Adaptoid deck →
What Super-Adaptoid actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first s
- Keyword · first strikefirst strike
- Keyword · double strikedouble strike
- Keyword · deathtouchdeathtouch
- Keyword · indestructibleindestructible
- Keyword · lifelinklifelink
- Keyword · menacemenace
- Keyword · reachreach
- Keyword · trampletrample
What a Super-Adaptoid deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- legendary creatures (its power counts them)
- creatures with many keywords (each enter or attack copies one creature's keywords as counters)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Super-Adaptoid deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 8× Exile a permanent you control and return it — the button a value-ETB deck presses
- 10× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 7× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Super-Adaptoid
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
- Haunted Cloak3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Eldrazi Confluence4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Meteor Golem7 mana
- Myr Battlesphere7 mana
- Dauntless Scrapbot3 mana
- Skyscanner3 mana
- Duplicant6 mana
- Threefold Thunderhulk7 mana
- Embermouth Sentinel2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- Krang, Utrom Warlord9 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
- Zephyr Boots1 mana
- Wings of Hubris2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Kozilek's Command2 mana
- Warping Wail2 mana
- Null Elemental Blast1 mana
- Zuko's Exile5 mana
- Clay Golem4 mana
- Lazotep Quarry0 mana
Find the exact card the plan needs
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Shrine Steward5 mana
- Self-Assembler5 mana
- Pyre of Heroes2 mana
- Tamiyo's Journal5 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Nevinyrral's Disk4 mana
- Karn's Sylex3 mana
- Calamity of the Titans6 mana
- Apocalypse Chime2 mana
- The Moment2 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
Refill your hand
- Skullclamp1 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Adaptive Omnitool2 mana
- Key to the City2 mana
- Mask of Memory2 mana
- Tome of Legends2 mana
- Buster Sword3 mana
Keep a permanent you control alive through removal
- Cryptothrall4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Super-Adaptoid
Known combos from Commander Spellbook that Super-Adaptoid is a piece of, and how many decks list them.
- Super-Adaptoid + The Serpent Society + Glissa, The Traitor + Ashnod's Altar1 decks
- Super-Adaptoid + The Serpent Society + Glissa, The Traitor + Krark-Clan Ironworks