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Super-Adaptoid

Super-Adaptoid

Legendary Artifact Creature — Robot Villain · {2} · Colorless commander

Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
Build a Super-Adaptoid deck →

What Super-Adaptoid actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Super-Adaptoid deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Super-Adaptoid deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Super-Adaptoid

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Krang, Utrom Warlord9 mana
  8. Haunted Cloak3 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Conjurer's Closet5 mana
  2. Voyager Staff1 mana
  3. Golden Argosy4 mana
  4. Eldrazi Confluence4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Solemn Simulacrum4 mana
  2. Meteor Golem7 mana
  3. Myr Battlesphere7 mana
  4. Dauntless Scrapbot3 mana
  5. Skyscanner3 mana
  6. Duplicant6 mana
  7. Threefold Thunderhulk7 mana
  8. Embermouth Sentinel2 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Eldrazi Monument5 mana
  2. Akroma's Memorial7 mana
  3. Krang, Utrom Warlord9 mana
  4. Shadowspear1 mana
  5. Bilbo's Ring3 mana
  6. Cliffhaven Kitesail1 mana
  7. Zephyr Boots1 mana
  8. Wings of Hubris2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Umezawa's Jitte2 mana
  2. Titan's Presence3 mana
  3. Kozilek's Command2 mana
  4. Warping Wail2 mana
  5. Null Elemental Blast1 mana
  6. Zuko's Exile5 mana
  7. Clay Golem4 mana
  8. Lazotep Quarry0 mana

Find the exact card the plan needs

  1. Shield-Wall Sentinel4 mana
  2. Skyship Weatherlight4 mana
  3. Moonsilver Key2 mana
  4. Pattern Matcher4 mana
  5. Shrine Steward5 mana
  6. Self-Assembler5 mana
  7. Pyre of Heroes2 mana
  8. Tamiyo's Journal5 mana

Answer a whole board at once

  1. Selective Obliteration5 mana
  2. Nevinyrral's Disk4 mana
  3. Karn's Sylex3 mana
  4. Calamity of the Titans6 mana
  5. Apocalypse Chime2 mana
  6. The Moment2 mana
  7. Aligned Hedron Network4 mana
  8. Coercive Portal4 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Vexing Bauble1 mana
  4. Adaptive Omnitool2 mana
  5. Key to the City2 mana
  6. Mask of Memory2 mana
  7. Tome of Legends2 mana
  8. Buster Sword3 mana

Keep a permanent you control alive through removal

  1. Cryptothrall4 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Combos with Super-Adaptoid

Known combos from Commander Spellbook that Super-Adaptoid is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing