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Super-Adaptoid

Super-Adaptoid

Legendary Artifact Creature — Robot Villain · {2} · Colorless commander

Super-Adaptoid's power is equal to the number of legendary creatures you control. Whenever Super-Adaptoid enters or attacks, choose another target creature. If that creature has haste and Super-Adaptoid doesn't, put a haste counter on Super-Adaptoid. Do the same for flying, first strike, double strike, deathtouch, indestructible, lifelink, menace, reach, trample, and vigilance.
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What Super-Adaptoid actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Super-Adaptoid deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Super-Adaptoid

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Fireshrieker3 mana
  2. Gavel of the Righteous2 mana
  3. Genji Glove5 mana
  4. Brass Knuckles4 mana
  5. Rover Blades3 mana
  6. Big Mother Mouser4 mana
  7. Grappling Hook4 mana
  8. Solarion7 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Trendy Circus Pirate0 mana
  2. Myr Battlesphere7 mana
  3. Andúril, Flame of the West3 mana
  4. Field of the Dead0 mana
  5. Spawnbed Protector7 mana
  6. Andúril, Flame of the West3 mana
  7. Wickersmith's Tools3 mana
  8. Spider-Slayer, Hatred Honed2 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Lotus Field0 mana
  4. Riveteers Overlook0 mana
  5. Talon Gates of Madara0 mana
  6. Mithril Coat3 mana
  7. Adventurer's Inn0 mana
  8. Arid Archway0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Umezawa's Jitte2 mana
  2. Titan's Presence3 mana
  3. Kozilek's Command2 mana
  4. Warping Wail2 mana
  5. Null Elemental Blast1 mana
  6. Getaway Car3 mana
  7. Eldrazi Confluence4 mana
  8. Voyager Staff1 mana

Answer a whole board at once

  1. Aligned Hedron Network4 mana
  2. Coercive Portal4 mana
  3. Worldslayer5 mana
  4. Nevinyrral's Disk4 mana
  5. Apocalypse Chime2 mana
  6. All Is Dust7 mana
  7. Trailblazer's Torch4 mana
  8. False Floor4 mana

Find the exact card the plan needs

  1. Myr Kinsmith4 mana
  2. Shield-Wall Sentinel4 mana
  3. Skyship Weatherlight4 mana
  4. Moonsilver Key2 mana
  5. Pattern Matcher4 mana
  6. Shrine Steward5 mana
  7. Myr Turbine5 mana
  8. Self-Assembler5 mana

Refill your hand

  1. Skullclamp1 mana
  2. The One Ring4 mana
  3. Pip-Boy 30001 mana
  4. Vexing Bauble1 mana
  5. Key to the City2 mana
  6. Mask of Memory2 mana
  7. Smuggler's Copter2 mana
  8. Tome of Legends2 mana

Keep a permanent you control alive through removal

  1. Cryptothrall4 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing