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Surrak and Goreclaw

Surrak and Goreclaw

Legendary Creature — Human Bear · {4}{G}{G} · Green commander

Trample Other creatures you control have trample. Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
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What Surrak and Goreclaw actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Surrak and Goreclaw deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Surrak and Goreclaw

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Garruk's Uprising3 mana
  2. Secret Tunnel0 mana
  3. Kodama of the West Tree3 mana
  4. Duskshell Crawler2 mana
  5. Herd Heirloom2 mana
  6. Overprotect2 mana
  7. Ram Through2 mana
  8. Sphere Grid2 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Goreclaw, Terror of Qal Sisma4 mana
  2. Horizon Explorer3 mana
  3. Weathered Sentinels3 mana
  4. Copperhorn Scout1 mana
  5. District Mascot1 mana
  6. Mirkwood Spider1 mana
  7. Dwynen, Gilt-Leaf Daen4 mana
  8. World Shaper4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Chrome Mox0 mana
  2. Cabaretti Courtyard0 mana
  3. Lotus Field0 mana
  4. Riveteers Overlook0 mana
  5. Talon Gates of Madara0 mana
  6. Gilded Goose1 mana
  7. Eternal Witness3 mana
  8. Garruk's Uprising3 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Hornet Nest3 mana
  2. Esika's Chariot4 mana
  3. Trendy Circus Pirate0 mana
  4. Myr Battlesphere7 mana
  5. Broodhatch Nantuko2 mana
  6. Tervigon2 mana
  7. Andúril, Flame of the West3 mana
  8. Scepter of Celebration3 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Karn's Bastion0 mana
  2. Bristly Bill, Spine Sower2 mana
  3. Cankerbloom2 mana
  4. Thirsting Roots1 mana
  5. Evolution Sage3 mana
  6. Mossborn Hydra3 mana
  7. Contagion Clasp2 mana
  8. Fangs of Kalonia2 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Eternal Acrobat Toast0 mana
  2. Conjurer's Closet5 mana
  3. Eldrazi Confluence4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Beast Within3 mana
  2. Nature's Claim1 mana
  3. Emerald Charm1 mana
  4. Shrink1 mana
  5. Naturalize2 mana
  6. Origin of Metalbending2 mana
  7. Natural State1 mana
  8. Umezawa's Jitte2 mana

Answer a whole board at once

  1. Simplify1 mana
  2. Aligned Hedron Network4 mana
  3. Coercive Portal4 mana
  4. Needle Storm3 mana
  5. Whirlwind4 mana
  6. Hurricane1 mana
  7. Worldslayer5 mana
  8. Corrosive Gale1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Celestial Reunion1 mana
  4. Worldly Tutor1 mana
  5. March of Burgeoning Life1 mana
  6. Archdruid's Charm3 mana
  7. Chord of Calling3 mana
  8. Eldritch Evolution3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing