Arcane Foundry › Commanders › Surrak and Goreclaw
Surrak and Goreclaw
Legendary Creature — Human Bear · {4}{G}{G} · Green commander
Trample
Other creatures you control have trample.
Whenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
Build a Surrak and Goreclaw deck →
What Surrak and Goreclaw actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever another nontoken creature you control enters, put a +1/+1 counter on it. It gains haste until end of turn.
- Static ability · keyword_grantOther creatures you control have trample.
- Keyword · trampletrample
What a Surrak and Goreclaw deck needs
Plays as ETB value. What the commander asks of the other 99 — read from the card and checked by hand.
- nontoken creatures entering every turn — cheap bodies, blink and recursion (each one enters with a counter and haste; tokens get nothing)
- big trampling bodies that profit from haste (the team has trample)
The Surrak and Goreclaw deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 4× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 16× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 8× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
Best cards for Surrak and Goreclaw
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Six3 mana
- Goreclaw, Terror of Qal Sisma4 mana
- Copperhorn Scout1 mana
- District Mascot1 mana
- Horizon Explorer3 mana
- Mirkwood Spider1 mana
- Signal Pest1 mana
- Weathered Sentinels3 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Garruk's Uprising3 mana
- Inquisitorial Rosette2 mana
- Kodama of the West Tree3 mana
- Eldrazi Monument5 mana
- Duskshell Crawler2 mana
- Sphere Grid2 mana
- Goreclaw, Terror of Qal Sisma4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Reclamation Sage3 mana
- Rishkar, Peema Renegade3 mana
- Wood Elves3 mana
- Badgermole Cub2 mana
- Duskshell Crawler2 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Rampant Frogantua3 mana
- Field of the Dead0 mana
- Fountainport0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Branching Evolution3 mana
- Hardened Scales1 mana
- Ozolith, the Shattered Spire2 mana
- Kami of Whispered Hopes3 mana
- Benevolent Hydra2 mana
- Michelangelo, Weirdness to 112 mana
- The Earth Crystal4 mana
- High Score3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Meandering Towershell5 mana
- Eldrazi Confluence4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Beast Within3 mana
- Nature's Claim1 mana
- Emerald Charm1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
- Natural State1 mana
- Umezawa's Jitte2 mana
- Archdruid's Charm3 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Summoner's Pact0 mana
Answer a whole board at once
- Selective Obliteration5 mana
- Needle Storm3 mana
- Hurricane1 mana
- Nevinyrral's Disk4 mana
- Season of Gathering6 mana
- Gale Force5 mana
- Corrosive Gale1 mana
- Tropical Storm1 mana
Combos with Surrak and Goreclaw
Known combos from Commander Spellbook that Surrak and Goreclaw is a piece of, and how many decks list them.
- Surrak and Goreclaw + Selvala, Heart Of The Wilds + Temur Sabertooth3,507 decks
- Surrak and Goreclaw + Ashnod's Altar1,448 decks
- Surrak and Goreclaw + Altar Of Dementia1,018 decks
- Surrak and Goreclaw + Yahenni, Undying Partisan795 decks
- Surrak and Goreclaw + Phyrexian Altar776 decks
- Surrak and Goreclaw + Goblin Bombardment675 decks