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Svyelun of Sea and Sky

Svyelun of Sea and Sky

Legendary Creature — Merfolk God · {1}{U}{U} · Blue commander

Svyelun has indestructible as long as you control at least two other Merfolk. Whenever Svyelun attacks, draw a card. Other Merfolk you control have ward {1}. (Whenever another Merfolk you control becomes the target of a spell or ability an opponent controls, counter it unless that player pays {1}.)
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What Svyelun of Sea and Sky actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Svyelun of Sea and Sky deck needs

Plays as merfolk typal. What the commander asks of the other 99 — read from the card and checked by hand.

The Svyelun of Sea and Sky deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Svyelun of Sea and Sky

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Akroma's Memorial7 mana
  5. Lavaspur Boots1 mana
  6. Sting, the Glinting Dagger2 mana
  7. Haunted Cloak3 mana
  8. Sword of Vengeance3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Mist-Cloaked Herald1 mana
  2. Triton Shorestalker1 mana
  3. Thassa's Oracle2 mana
  4. Thieving Skydiver2 mana
  5. Benthic Biomancer1 mana
  6. Emry, Lurker of the Loch3 mana
  7. Cosi's Trickster1 mana
  8. Cursecatcher1 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Archetype of Imagination6 mana
  2. Eldrazi Monument5 mana
  3. Akroma's Memorial7 mana
  4. Infiltrator's Magemark3 mana
  5. Mist Dancer5 mana
  6. Student of Elements // Tobita, Master of Winds2 mana
  7. Deepchannel Mentor6 mana
  8. Levitation4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Umezawa's Jitte2 mana
  6. Titan's Presence3 mana
  7. Icy Prison2 mana
  8. Kozilek's Command2 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Whir of Invention3 mana
  5. Merchant Scroll2 mana
  6. Mystical Tutor1 mana
  7. Muddle the Mixture2 mana
  8. Personal Tutor1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Desynchronization4 mana
  2. Wave Goodbye4 mana
  3. Whelming Wave4 mana
  4. Consuming Tide4 mana
  5. Selective Obliteration5 mana
  6. Evacuation5 mana
  7. Perplexing Test5 mana
  8. Raise the Palisade5 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Curiosity1 mana
  4. Wizard Class1 mana
  5. Herald's Horn3 mana
  6. Rhystic Study3 mana
  7. Faerie Mastermind2 mana
  8. The One Ring4 mana

Keep a permanent you control alive through removal

  1. Lost in the Maze2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Svyelun of Sea and Sky3 mana
  7. Mithril Coat3 mana
  8. Akroma's Memorial7 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing