Arcane Foundry › Commanders › Swordsman, Sharp Scoundrel
Swordsman, Sharp Scoundrel
Legendary Creature — Human Hero Villain · {1}{B} · Black commander
Whenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
Whenever an equipped creature you control attacks, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Build a Swordsman, Sharp Scoundrel deck →
What Swordsman, Sharp Scoundrel actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever another Villain you control enters, attach up to one target Equipment you control to target creature you control.
- Triggered ability · attackWhenever an equipped creature you control attacks, it connives.
What a Swordsman, Sharp Scoundrel deck needs
Plays as villain typal. What the commander asks of the other 99 — read from the card and checked by hand.
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
- villain creatures (its text counts them)
- a wide board that attacks every turn (the trigger fires on the attack)
The Swordsman, Sharp Scoundrel deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Swordsman, Sharp Scoundrel
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Whiplash, Vengeful Engineer1 mana
- Common Crook2 mana
- Morlun, Devourer of Spiders2 mana
- A.I.M. Synthoids2 mana
- Agents of HYDRA2 mana
- Bob, Reluctant HYDRA Agent2 mana
- Boomerang, Blade Flinger2 mana
- Doom's Servo-Guards2 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Grave Titan6 mana
- Phyrexian Triniform9 mana
- Spawnbed Protector7 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
- Ninja Teen3 mana
- Shadowspear1 mana
- Bilbo's Ring3 mana
- Cliffhaven Kitesail1 mana
- Zephyr Boots1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
- Brotherhood Regalia2 mana
Combos with Swordsman, Sharp Scoundrel
Known combos from Commander Spellbook that Swordsman, Sharp Scoundrel is a piece of, and how many decks list them.
- Swordsman, Sharp Scoundrel + Oathkeeper, Takeno's Daisho + Viscera Seer
- Swordsman, Sharp Scoundrel + Oathkeeper, Takeno's Daisho + Carrion Feeder
- Swordsman, Sharp Scoundrel + Oathkeeper, Takeno's Daisho + Bloodflow Connoisseur
- Swordsman, Sharp Scoundrel + Oathkeeper, Takeno's Daisho + Bartolomé Del Presidio
- Swordsman, Sharp Scoundrel + Oathkeeper, Takeno's Daisho + Yahenni, Undying Partisan
- Swordsman, Sharp Scoundrel + Oathkeeper, Takeno's Daisho + Phyrexian Altar