Arcane Foundry › Commanders › Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield
Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield
Legendary Creature — Merfolk Wizard // Legendary Creature — Merfolk Rogue · {1}{U} · Blue/White commander
Sygg can't be blocked.
Whenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
At the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
Sygg can't be blocked.
Whenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
At the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
Build a Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield deck →
What Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhenever this creature enters or transforms into Sygg, Wanderwine Wisdom, target creature gains "Whenever this creature deals combat damage to a player or planeswalker, draw a card" until end of turn.
- Triggered ability · otherAt the beginning of your first main phase, you may pay {W}. If you do, transform Sygg.
- Triggered ability · otherWhenever this creature transforms into Sygg, Wanderbrine Shield, target creature you control gains protection from each color until your next turn.
- Triggered ability · otherAt the beginning of your first main phase, you may pay {U}. If you do, transform Sygg.
- Static ability · evasion_grantSygg can't be blocked.
- Static ability · evasion_grantSygg can't be blocked.
- Keyword · transformtransform
What a Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 7× Make the commander connect — a body that never deals combat damage never triggers
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 10× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for Sygg, Wanderwine Wisdom // Sygg, Wanderbrine Shield
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make the commander connect — a body that never deals combat damage never triggers
- Delney, Streetwise Lookout3 mana
- Tetsuko Umezawa, Fugitive2 mana
- Galerider Sliver1 mana
- Elspeth, Sun's Champion6 mana
- Favorable Winds2 mana
- Skycat Sovereign2 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Displacer Kitten4 mana
- Eldrazi Displacer3 mana
- Soulherder3 mana
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Brago, King Eternal4 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Guide of Souls1 mana
- Adeline, Resplendent Cathar3 mana
- Ainok Strike Leader2 mana
- Jacked Rabbit2 mana
- Phelia, Exuberant Shepherd2 mana
- Mangara, the Diplomat4 mana
- Weathered Sentinels3 mana
- Battle Angels of Tyr4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Mystic Sanctuary0 mana
- Azorius Chancery0 mana
- Cabaretti Courtyard0 mana
- Lotus Field0 mana
- Meticulous Archive0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Hangarback Walker0 mana
- Chasm Skulker3 mana
- Crawling Chorus1 mana
- Doomed Traveler1 mana
- Hunted Witness1 mana
- Summon the School4 mana
- Urza's Saga0 mana
- Elenda's Hierophant3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- March of Otherworldly Light1 mana
- Suspend1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Displacement Wave2 mana
- Harsh Mercy3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Open the Armory2 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Enlightened Tutor1 mana
- Mystical Tutor1 mana