Arcane Foundry › Commanders › Syr Armont, the Redeemer
Syr Armont, the Redeemer
Legendary Creature — Human Knight · {3}{G}{W} · Green/White commander
When Syr Armont enters, create a Monster Role token attached to another target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature gets +1/+1 and has trample.)
Enchanted creatures you control get +1/+1.
Build a Syr Armont, the Redeemer deck →
What Syr Armont, the Redeemer actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Syr Armont enters, create a Monster Role token attached to another target creature you control.
- Static ability · anthemEnchanted creatures you control get +1/+1.
What a Syr Armont, the Redeemer deck needs
Plays as voltron. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- auras and equipment worth moving, and bodies to carry them (its text attaches or counts them)
- a wide board of creatures and tokens for the team pump
The Syr Armont, the Redeemer deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 14× Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Syr Armont, the Redeemer
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Emiel the Blessed4 mana
Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of
- Basilisk Collar1 mana
- Skullclamp1 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Sword of the Animist2 mana
- Shadowspear1 mana
- Mithril Coat3 mana
- Paradise Mantle0 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Eternal Witness3 mana
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Arboreal Grazer1 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Reclamation Sage3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Replicating Ring3 mana
- Elspeth, Storm Slayer5 mana
- Esika's Chariot4 mana
- Hero of Bladehold4 mana
- Omarthis, Ghostfire Initiate0 mana
- Elspeth, Sun's Champion6 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Elspeth, Sun's Champion6 mana
- Eldrazi Monument5 mana
- Akroma's Memorial7 mana
- On Wings of Gold4 mana
- Jasmine Boreal of the Seven3 mana
- Bellowing Tanglewurm5 mana
- Primal Rage2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Beast Within3 mana
- Generous Gift3 mana
- Nature's Claim1 mana
- Erode1 mana
- Unwanted Remake1 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana
- Eladamri's Call2 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Sylvan Library2 mana
- Garruk's Uprising3 mana
- Archivist of Oghma2 mana
- Beast Whisperer4 mana
- The One Ring4 mana
- Vexing Bauble1 mana