Arcane Foundry › Commanders › Syrix, Carrier of the Flame
Syrix, Carrier of the Flame
Legendary Creature — Phoenix · {2}{B}{R} · Black/Red commander
Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast this card from your graveyard.
Build a Syrix, Carrier of the Flame deck →
What Syrix, Carrier of the Flame actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · end_stepAt the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
- Triggered ability · deathWhenever another Phoenix you control dies, you may cast this card from your graveyard.
- Keyword · flyingflying
- Keyword · hastehaste
What a Syrix, Carrier of the Flame deck needs
Plays as phoenix typal. What the commander asks of the other 99 — read from the card and checked by hand.
- expendable creatures and free sacrifice outlets (its payoff is creatures dying)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- cards leaving your graveyard — flashback, escape, delve and reanimation (each one triggers it)
- phoenix creatures (its text counts them)
The Syrix, Carrier of the Flame deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 10× A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× Put your own cards into your graveyard as a resource
- 4× Sacrifice a creature for no mana, repeatably
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Syrix, Carrier of the Flame
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- Gravecrawler1 mana
- Sol Talisman0 mana
- Underworld Breach2 mana
- Faithless Looting1 mana
- Hidden Necropolis0 mana
- Hidden Volcano0 mana
- Lotus Bloom0 mana
- Mox Tantalite0 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Phoenix Chick1 mana
- Bloodfeather Phoenix2 mana
- Chandra's Phoenix3 mana
- Detective's Phoenix3 mana
- Flamewake Phoenix3 mana
- Lightning Phoenix3 mana
- Lamplight Phoenix3 mana
- Phoenix of Ash3 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Syr Konrad, the Grim5 mana
Sacrifice a creature for no mana, repeatably
- Carrion Feeder1 mana
- Viscera Seer1 mana
- Altar of Dementia2 mana
- Goblin Bombardment2 mana
- Spawning Pit2 mana
- Umbral Collar Zealot2 mana
- Bloodthrone Vampire2 mana
- Dark Privilege2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Terminate2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Bontu's Last Reckoning3 mana
- Street Spasm1 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Herald's Horn3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Professional Face-Breaker3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Syrix, Carrier of the Flame
Known combos from Commander Spellbook that Syrix, Carrier of the Flame is a piece of, and how many decks list them.
- Syrix, Carrier of the Flame + Skyfire Phoenix + Ashnod's Altar + Pitiless Plunderer292 decks
- Syrix, Carrier of the Flame + Skyfire Phoenix + Phyrexian Altar + Pitiless Plunderer138 decks
- Syrix, Carrier of the Flame + Skyfire Phoenix + Ashnod's Altar + Chromatic Orrery9 decks
- Syrix, Carrier of the Flame + Skyfire Phoenix + Ashnod's Altar + Mycosynth Lattice5 decks
- Syrix, Carrier of the Flame + Skyfire Phoenix + Ashnod's Altar + Paradise Mantle5 decks