Arcane Foundry › Commanders › Taii Wakeen, Perfect Shot
Taii Wakeen, Perfect Shot
Legendary Creature — Human Mercenary · {R}{W} · Red/White commander
Whenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
Build a Taii Wakeen, Perfect Shot deck →
What Taii Wakeen, Perfect Shot actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · otherWhenever a source you control deals noncombat damage to a creature equal to that creature's toughness, draw a card.
- Activated ability{X}, {T}: If a source you control would deal noncombat damage to a permanent or player this turn, it deals that much damage plus X instead.
What a Taii Wakeen, Perfect Shot deck needs
Plays as damage amplifier. What the commander asks of the other 99 — read from the card and checked by hand.
- pingers and burn (it pays off every point of noncombat damage)
- many small, repeatable damage sources (it adds to every damage event)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Taii Wakeen, Perfect Shot deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 12× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 9× Untap the commander so the tap ability is an engine, not a one-shot
- 20× A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Taii Wakeen, Perfect Shot
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Aurelia, the Warleader6 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Éomer, Marshal of Rohan4 mana
- Honor-Worn Shaku3 mana
- Lightning Runner5 mana
A repeatable source of damage — a commander that adds to each damage event wants many small events, not one big one
- Impact Tremors2 mana
- Shivan Gorge0 mana
- Coruscation Mage2 mana
- Descent into Avernus3 mana
- Warleader's Call3 mana
- Ramunap Ruins0 mana
- Agate Instigator2 mana
- Arabella, Abandoned Doll2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Wild Magic Surge2 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Kellan, the Fae-Blooded // Birthright Boon3 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Imperial Recruiter3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Day of Judgment4 mana
- Street Spasm1 mana
- Shatter the Sky4 mana
- Split Up3 mana
Refill your hand
- Esper Sentinel1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Hexing Squelcher2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
Get ahead on mana
- Sol Ring1 mana
- Boros Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
Combos with Taii Wakeen, Perfect Shot
Known combos from Commander Spellbook that Taii Wakeen, Perfect Shot is a piece of, and how many decks list them.
- Taii Wakeen, Perfect Shot + Boros Reckoner + Chain Of Plasma204 decks
- Taii Wakeen, Perfect Shot + Spitemare + Chain Of Plasma117 decks
- Taii Wakeen, Perfect Shot + Screaming Nemesis + Chain Of Plasma77 decks
- Taii Wakeen, Perfect Shot + Ill-Tempered Loner + Chain Of Plasma74 decks
- Taii Wakeen, Perfect Shot + Truefire Captain + Chain Of Plasma25 decks
- Taii Wakeen, Perfect Shot + Vigor + Walking Ballista5 decks