Arcane Foundry › Commanders › Talion, the Kindly Lord
Talion, the Kindly Lord
Legendary Creature — Faerie Noble · {2}{U}{B} · Black/Blue commander
Flying
As Talion enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Build a Talion, the Kindly Lord deck →
What Talion, the Kindly Lord actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
- Keyword · flyingflying
- AbilityAs Talion enters, choose a number between 1 and 10.
What a Talion, the Kindly Lord deck needs
Plays as punisher (chosen number). What the commander asks of the other 99 — read from the card and checked by hand.
- interaction and card draw (their spells at the chosen number drain and draw)
- faerie synergies optional
- protection
The Talion, the Kindly Lord deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 12× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 7× Actually remove one problem permanent — preventing its damage is not removing it
- 10× Find the exact card the plan needs
- 4× Answer a spell or ability before it resolves
- 3× Answer a whole board at once
- 9× Refill your hand
- 4× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for Talion, the Kindly Lord
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Mystic Remora1 mana
- Orcish Bowmasters2 mana
- Bloodchief Ascension1 mana
- Curiosity1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- Ledger Shredder2 mana
- Mindcrank2 mana
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Propaganda3 mana
- Grafdigger's Cage1 mana
- Narset, Parter of Veils3 mana
- Opposition Agent3 mana
- Cursed Totem2 mana
- Defense Grid2 mana
- Winter Moon2 mana
- Crawlspace3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
- Scheming Symmetry1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- Desynchronization4 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Get ahead on mana
- Sol Ring1 mana
- Dimir Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana