Arcane Foundry › Commanders › Tam, the Possibility
Tam, the Possibility
Legendary Creature — Gorgon Wizard · {1}{G}{U} · Black/Green/Red/Blue/White commander
Planeswalker spells you cast cost {1} less to cast.
{W}{U}{B}{R}{G}, {T}: Proliferate X times, where X is the number of planeswalker types among planeswalkers you control. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)
Build a Tam, the Possibility deck →
What Tam, the Possibility actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{W}{U}{B}{R}{G}, {T}: Proliferate X times, where X is the number of planeswalker types among planeswalkers you control.
- Static ability · cost_reductionPlaneswalker spells you cast cost {1} less to cast.
What a Tam, the Possibility deck needs
Plays as cost reducer. What the commander asks of the other 99 — read from the card and checked by hand.
- planeswalkers (its text counts them)
- cheap, dense planeswalker spells (it makes them cheaper)
- counter producers (it proliferates every turn)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The Tam, the Possibility deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 16× A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- 12× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 22× A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- 6× Proliferate — every counter already placed is placed again
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
Best cards for Tam, the Possibility
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Temur Ascendancy3 mana
- Thousand-Year Elixir3 mana
- Fable of the Mirror-Breaker // Reflection of Kiki-Jiki3 mana
- Frostcliff Siege3 mana
- Tyvar, Jubilant Brawler3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
A cheap spell of any kind — casts per turn are the engine for an unrestricted cast trigger
- Everflowing Chalice0 mana
- Walking Ballista0 mana
- Hangarback Walker0 mana
- Mishra's Bauble0 mana
- Profane Tutor0 mana
- Sol Talisman0 mana
- Tormod's Crypt0 mana
- Urza's Bauble0 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Bristly Bill, Spine Sower2 mana
- Cankerbloom2 mana
- Ripples of Potential2 mana
- Thrummingbird2 mana
- Thirsting Roots1 mana
- Evolution Sage3 mana
- Mossborn Hydra3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Aggravated Assault3 mana
- Aurelia, the Warleader6 mana
- Reconnaissance1 mana
- Bear Umbra4 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress
- Grist, Voracious Larva // Grist, the Plague Swarm1 mana
- Narset, Parter of Veils3 mana
- Tamiyo, Inquisitive Student // Tamiyo, Seasoned Scholar1 mana
- Kytheon, Hero of Akros // Gideon, Battle-Forged1 mana
- Ashiok, Dream Render3 mana
- Domri, Anarch of Bolas3 mana
- Grist, the Hunger Tide3 mana
- Kiora, Behemoth Beckoner3 mana
Proliferate — every counter already placed is placed again
- Karn's Bastion0 mana
- Thrummingbird2 mana
- Evolution Sage3 mana
- Blightbelly Rat2 mana
- Contagion Clasp2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Yawgmoth, Thran Physician4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
- Neoform2 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana