Arcane Foundry › Commanders › Tataru Taru
Tataru Taru
Legendary Creature — Dwarf Advisor · {1}{W} · White commander
When Tataru Taru enters, you draw a card and target opponent may draw a card.
Scions' Secretary — Whenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
Build a Tataru Taru deck →
What Tataru Taru actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen Tataru Taru enters, you draw a card and target opponent may draw a card.
- Triggered ability · drawWhenever an opponent draws a card, if it isn't that player's turn, create a tapped Treasure token. This ability triggers only once each turn.
What a Tataru Taru deck needs
Plays as group draw into treasures. What the commander asks of the other 99 — read from the card and checked by hand.
- effects that make opponents draw on your turn (each makes a Treasure)
- treasure payoffs
- blink to re-buy the ETB
The Tataru Taru deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 9× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 7× Exile a permanent you control and return it — the button a value-ETB deck presses
- 10× Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source
- 9× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 7× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Tataru Taru
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Esper Sentinel1 mana
- Authority of the Consuls1 mana
- Archivist of Oghma2 mana
- Mindcrank2 mana
- Smothering Tithe4 mana
- Vexing Bauble1 mana
- Archaeomancer's Map3 mana
- Boromir, Warden of the Tower3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Airbender Ascension2 mana
- Phelia, Exuberant Shepherd2 mana
- Eldrazi Displacer3 mana
- Flickerwisp3 mana
- Touch the Spirit Realm3 mana
- Conjurer's Closet5 mana
- Distinguished Conjurer2 mana
- Felidar Guardian4 mana
Make opponents draw — for a commander that punishes their draw, the punishment is the deck's damage source
- Geier Reach Sanitarium0 mana
- Mikokoro, Center of the Sea0 mana
- Howling Mine2 mana
- Scrawling Crawler3 mana
- Horn of Greed3 mana
- Temple Bell3 mana
- Font of Mythos4 mana
- Ghirapur Orrery4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Knight of the White Orchid2 mana
- Spirited Companion2 mana
- Solemn Simulacrum4 mana
- Loran of the Third Path3 mana
- Ranger-Captain of Eos3 mana
- Helpful Hunter2 mana
- Loyal Warhound2 mana
- Wall of Omens2 mana
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Authority of the Consuls1 mana
- Ghostly Prison3 mana
- Blind Obedience2 mana
- Drannith Magistrate2 mana
- Deafening Silence1 mana
- Grafdigger's Cage1 mana
- Ranger-Captain of Eos3 mana
- Cursed Totem2 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
- Mentor of the Meek3 mana