Arcane Foundry › Commanders › Tatsunari, Toad Rider
Tatsunari, Toad Rider
Legendary Creature — Human Ninja · {2}{B} · Black/Green/Blue commander
Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
{1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
Build a Tatsunari, Toad Rider deck →
What Tatsunari, Toad Rider actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · cast_spellWhenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life."
- Activated ability{1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
What a Tatsunari, Toad Rider deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 12× Life loss that is not combat damage — each opponent loses life, repeatably
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 6× A card that is CAST to trigger the commander — reanimating or blinking it does not count
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
- 7× Refill your hand
Best cards for Tatsunari, Toad Rider
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Life loss that is not combat damage — each opponent loses life, repeatably
- Zulaport Cutthroat2 mana
- Deathrite Shaman1 mana
- Leechridden Swamp0 mana
- Marionette Apprentice2 mana
- The Meathook Massacre2 mana
- Mirkwood Bats4 mana
- Ayara, First of Locthwain3 mana
- Bastion of Remembrance3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Spore Frog1 mana
- Yargle, Glutton of Urborg // Yargle, Glutton of Urborg0 mana
- Dour Port-Mage2 mana
- Poison Dart Frog2 mana
- Pollywog Prodigy2 mana
- Psychic Frog2 mana
- Mistbreath Elder1 mana
- Sunshower Druid1 mana
A card that is CAST to trigger the commander — reanimating or blinking it does not count
- Urza's Saga0 mana
- Exploration1 mana
- Hardened Scales1 mana
- Mystic Remora1 mana
- Wild Growth1 mana
- Valgavoth's Lair0 mana
- Aqueous Form1 mana
- Bloodchief Ascension1 mana
A team pump that actually pumps tokens
- Mosswort Bridge0 mana
- Nesting Grounds0 mana
- Heroic Intervention2 mana
- Zulaport Cutthroat2 mana
- Sylvan Safekeeper1 mana
- Tamiyo's Safekeeping1 mana
- Tyvar's Stand1 mana
- Veil of Summer1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Suspend1 mana
Answer a whole board at once
- Do or Die2 mana
- Force of Despair3 mana
- Displacement Wave2 mana
- Accursed Marauder2 mana
- Bontu's Last Reckoning3 mana
- Innocent Blood1 mana
- Coils of the Medusa2 mana
- Forced March3 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Nature's Rhythm2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Curiosity1 mana
- Wizard Class1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Garruk's Uprising3 mana