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Tatsunari, Toad Rider

Tatsunari, Toad Rider

Legendary Creature — Human Ninja · {2}{B} · Black/Green/Blue commander

Whenever you cast an enchantment spell, if you don't control a creature named Keimi, create Keimi, a legendary 3/3 black and green Frog creature token with "Whenever you cast an enchantment spell, each opponent loses 1 life and you gain 1 life." {1}{G/U}: Tatsunari and target Frog you control can't be blocked this turn except by creatures with flying or reach.
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What Tatsunari, Toad Rider actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Tatsunari, Toad Rider deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Tatsunari, Toad Rider

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Life loss that is not combat damage — each opponent loses life, repeatably

  1. Zulaport Cutthroat2 mana
  2. Deathrite Shaman1 mana
  3. Leechridden Swamp0 mana
  4. Marionette Apprentice2 mana
  5. The Meathook Massacre2 mana
  6. Mirkwood Bats4 mana
  7. Ayara, First of Locthwain3 mana
  8. Bastion of Remembrance3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. Spore Frog1 mana
  2. Yargle, Glutton of Urborg // Yargle, Glutton of Urborg0 mana
  3. Dour Port-Mage2 mana
  4. Poison Dart Frog2 mana
  5. Pollywog Prodigy2 mana
  6. Psychic Frog2 mana
  7. Mistbreath Elder1 mana
  8. Sunshower Druid1 mana

A card that is CAST to trigger the commander — reanimating or blinking it does not count

  1. Urza's Saga0 mana
  2. Exploration1 mana
  3. Hardened Scales1 mana
  4. Mystic Remora1 mana
  5. Wild Growth1 mana
  6. Valgavoth's Lair0 mana
  7. Aqueous Form1 mana
  8. Bloodchief Ascension1 mana

A team pump that actually pumps tokens

  1. Mosswort Bridge0 mana
  2. Nesting Grounds0 mana
  3. Heroic Intervention2 mana
  4. Zulaport Cutthroat2 mana
  5. Sylvan Safekeeper1 mana
  6. Tamiyo's Safekeeping1 mana
  7. Tyvar's Stand1 mana
  8. Veil of Summer1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Reality Shift2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Displacement Wave2 mana
  4. Accursed Marauder2 mana
  5. Bontu's Last Reckoning3 mana
  6. Innocent Blood1 mana
  7. Coils of the Medusa2 mana
  8. Forced March3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Insatiable Avarice1 mana
  7. Diabolic Intent2 mana
  8. Nature's Rhythm2 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Orcish Bowmasters2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Garruk's Uprising3 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing