Arcane Foundry › Commanders › Tergrid, God of Fright // Tergrid's Lantern
Tergrid, God of Fright // Tergrid's Lantern
Legendary Creature — God // Legendary Artifact · {3}{B}{B}
{3}{B} · Black commander
Menace
Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
{T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
{3}{B}: Untap Tergrid's Lantern.
Build a Tergrid, God of Fright // Tergrid's Lantern deck →
What Tergrid, God of Fright // Tergrid's Lantern actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · sacrificeWhenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.
- Activated ability{T}: Target player loses 3 life unless they sacrifice a nonland permanent of their choice or discard a card.
- Activated ability{3}{B}: Untap Tergrid's Lantern.
- Keyword · menacemenace
What a Tergrid, God of Fright // Tergrid's Lantern deck needs
Plays as punisher. What the commander asks of the other 99 — read from the card and checked by hand.
- forced sacrifice and discard effects (you take what they lose)
- punisher pieces
- untap effects for the tap drain
The Tergrid, God of Fright // Tergrid's Lantern deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 5× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 8× Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 6× A tax, lock or hoser aimed at the opponents — the deck's parity break
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for Tergrid, God of Fright // Tergrid's Lantern
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Punishes the opponents' own actions — casting, drawing, searching, attacking cost them
- Orcish Bowmasters2 mana
- Bloodchief Ascension1 mana
- Mindcrank2 mana
- The Meathook Massacre2 mana
- Kederekt Parasite1 mana
- Vexing Bauble1 mana
- Scrawling Crawler3 mana
- Blood Seeker2 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Sword of the Paruns4 mana
- Deserted Temple0 mana
- Leyline Dowser2 mana
- Pip-Boy 30001 mana
A tax, lock or hoser aimed at the opponents — the deck's parity break
- Grafdigger's Cage1 mana
- Opposition Agent3 mana
- Cursed Totem2 mana
- Defense Grid2 mana
- Winter Moon2 mana
- Crawlspace3 mana
- Pithing Needle1 mana
- Petrified Hamlet0 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Ripples of Undeath2 mana
- Eden, Seat of the Sanctum0 mana
- Tomb Fortress0 mana
- Millikin2 mana
- Perpetual Timepiece2 mana
- Syr Konrad, the Grim5 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
- Fatal Push1 mana
- Bitter Triumph2 mana
- Black Sun's Twilight1 mana
- Cut Down1 mana
- Erebos's Intervention1 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Grim Tutor3 mana
- Tainted Pact2 mana
Answer a whole board at once
- Toxic Deluge3 mana
- Damnation4 mana
- Bontu's Last Reckoning3 mana
- Sickening Dreams2 mana
- Crypt Rats3 mana
- Extinction Event4 mana
- Endemic Plague4 mana
- The Meathook Massacre2 mana
Refill your hand
- Skullclamp1 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Ayara, First of Locthwain3 mana