Arcane Foundry › Commanders › Tesak, Judith's Hellhound
Tesak, Judith's Hellhound
Legendary Creature — Elemental Dog · {3}{R} · Red commander
Unleash (You may have this creature enter with a +1/+1 counter on it. It can't block as long as it has a +1/+1 counter on it.)
Other Dogs you control have unleash.
Creatures you control with counters on them have haste.
Whenever Tesak attacks, add {R} for each attacking creature.
Build a Tesak, Judith's Hellhound deck →
What Tesak, Judith's Hellhound actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Tesak attacks, add {R} for each attacking creature.
- Static ability · keyword_grantOther Dogs you control have unleash.
- Keyword · unleashunleash
- AbilityCreatures you control with counters on them have haste.
What a Tesak, Judith's Hellhound deck needs
Plays as dog typal. What the commander asks of the other 99 — read from the card and checked by hand.
- +1/+1 counter producers and payoffs (its text places or reads +1/+1 counters)
- creatures that profit from unleash (it grants the team it)
- dog creatures (its text counts them)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Tesak, Judith's Hellhound deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 26× A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Tesak, Judith's Hellhound
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality
- Goldhound1 mana
- Akoum Hellhound1 mana
- Enduring Courage4 mana
- Chandra's Magmutt2 mana
- Chrome Companion2 mana
- Immolating Souleater2 mana
- Scrapwork Mutt2 mana
- Komainu Battle Armor3 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Archetype of Aggression3 mana
- Beamtown Beatstick1 mana
- Sticky Fingers1 mana
- Ajani's Anguish1 mana
- Shadowspear1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Cacophony Scamp1 mana
- Gallia, the Merrymaker2 mana
- Glistening Sphere3 mana
- Walking Ballista0 mana
- Forge of Heroes0 mana
- Hangarback Walker0 mana
- Stonecoil Serpent0 mana
- Opal Palace0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Flamekin Harbinger1 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Herald's Horn3 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana
Combos with Tesak, Judith's Hellhound
Known combos from Commander Spellbook that Tesak, Judith's Hellhound is a piece of, and how many decks list them.
- Tesak, Judith's Hellhound + Hellkite Charger539 decks
- Tesak, Judith's Hellhound + Fable Of The Mirror-Breaker + Combat Celebrant11 decks