Arcane Foundry › Commanders › Tetsuko Umezawa, Fugitive
What Tetsuko Umezawa, Fugitive actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Static ability · evasion_grantCreatures you control with power or toughness 1 or less can't be blocked.
What a Tetsuko Umezawa, Fugitive deck needs
Plays as small evasive team (power/toughness 1 or less). What the commander asks of the other 99 — read from the card and checked by hand.
- cheap creatures with power or toughness 1 or less (unblockable)
- attack payoffs and anthems that keep toughness at 1 (or power)
- protection
The Tetsuko Umezawa, Fugitive deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 17× A creature under the commander's power cap — its text only counts them
- 10× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 12× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for Tetsuko Umezawa, Fugitive
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature under the commander's power cap — its text only counts them
- Walking Ballista0 mana
- Hangarback Walker0 mana
- Crashing Drawbridge2 mana
- Steel Overseer2 mana
- Gingerbrute1 mana
- Spectral Sailor1 mana
- Thousand-Faced Shadow1 mana
- Cryptic Trilobite0 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Ghostly Pilferer2 mana
- Gran-Gran1 mana
- Signal Pest1 mana
- Weathered Sentinels3 mana
- Danny Pink4 mana
- Twenty-Toed Toad4 mana
- Myr Battlesphere7 mana
- Katara, Waterbending Master2 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Phyrexian Triniform9 mana
- Endless Evil3 mana
- Hangarback Walker0 mana
- Enduring Curiosity4 mana
- Golden Guardian // Gold-Forge Garrison4 mana
- Mirrorhall Mimic // Ghastly Mimicry4 mana
- Dunes of the Dead0 mana
- Ojer Pakpatiq, Deepest Epoch // Temple of Cyclical Time4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Icy Prison2 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
- Evacuation5 mana
- Perplexing Test5 mana
- Cyclonic Rift2 mana
Refill your hand
- Mystic Remora1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
- The One Ring4 mana
- Combat Research1 mana
Keep a permanent you control alive through removal
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
- The Walls of Ba Sing Se8 mana