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Tetsuo, Imperial Champion

Tetsuo, Imperial Champion

Legendary Creature — Human Samurai · {U}{B}{R} · Black/Red/Blue commander

Whenever Tetsuo attacks, if it's equipped, choose one — • Tetsuo deals damage equal to the greatest mana value among Equipment attached to it to any target. • You may cast an instant or sorcery spell from your hand with mana value less than or equal to the greatest mana value among Equipment attached to Tetsuo without paying its mana cost.
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What Tetsuo, Imperial Champion actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Tetsuo, Imperial Champion deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for Tetsuo, Imperial Champion

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Mana value at or above the floor — for a cascade commander a cheap card is a DEFECT, not a bargain

  1. Excalibur, Sword of Eden12 mana
  2. Ancient Stone Idol10 mana
  3. Blightsteel Colossus12 mana
  4. Charred Foyer // Warped Space10 mana
  5. Darksteel Colossus11 mana
  6. Emrakul, the Promised End13 mana
  7. Emrakul, the World Anew12 mana
  8. Flayer of Loyalties10 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Chasm Skulker3 mana
  2. Kozilek's Unsealing3 mana
  3. Pashalik Mons3 mana
  4. Endless Ranks of the Dead4 mana
  5. Siege-Gang Lieutenant4 mana
  6. Trendy Circus Pirate0 mana
  7. Myr Battlesphere7 mana
  8. Anax, Hardened in the Forge3 mana

Equipment and Auras — the things a suit-up commander's trigger and plan are actually made of

  1. Basilisk Collar1 mana
  2. Skullclamp1 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Sword of the Animist2 mana
  6. Shadowspear1 mana
  7. Paradise Mantle0 mana
  8. Trailblazer's Boots2 mana

Instants and sorceries — for a magecraft/prowess commander the spell COUNT is the engine

  1. Pact of Negation0 mana
  2. An Offer You Can't Refuse1 mana
  3. Brainstorm1 mana
  4. Dark Ritual1 mana
  5. Faithless Looting1 mana
  6. Gamble1 mana
  7. Lightning Bolt1 mana
  8. Malakir Rebirth // Malakir Mire1 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Archetype of Aggression3 mana
  3. Frostcliff Siege3 mana
  4. Gleaming Overseer3 mana
  5. Galerider Sliver1 mana
  6. Favorable Winds2 mana
  7. Rogue Class2 mana
  8. Eldrazi Monument5 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Wild Magic Surge2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Answer a whole board at once

  1. Do or Die2 mana
  2. Force of Despair3 mana
  3. Blasphemous Act9 mana
  4. Displacement Wave2 mana
  5. Accursed Marauder2 mana
  6. Bontu's Last Reckoning3 mana
  7. Innocent Blood1 mana
  8. Breaking Point3 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Insatiable Avarice1 mana
  6. Diabolic Intent2 mana
  7. Grim Tutor3 mana
  8. Liliana Vess // Liliana Vess0 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing