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Tetzin, Gnome Champion // The Golden-Gear Colossus

Tetzin, Gnome Champion // The Golden-Gear Colossus

Legendary Artifact Creature — Gnome // Legendary Artifact Creature — Gnome · {U}{R}{W} · Red/Blue/White commander

Whenever Tetzin or another double-faced artifact you control enters, mill three cards. You may put an artifact card from among them into your hand. Craft with six artifacts {4} ({4}, Exile this artifact, Exile the six from among other permanents you control and/or cards from your graveyard: Return this card transformed under its owner's control. Craft only as a sorcery.) Vigilance, trample Whenever The Golden-Gear Colossus enters or attacks, transform up to one other target double-faced artifact you control. Create two 1/1 colorless Gnome artifact creature tokens.
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What Tetzin, Gnome Champion // The Golden-Gear Colossus actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a Tetzin, Gnome Champion // The Golden-Gear Colossus deck needs

Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The Tetzin, Gnome Champion // The Golden-Gear Colossus deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for Tetzin, Gnome Champion // The Golden-Gear Colossus

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Rising of the Day3 mana
  2. Thousand-Year Elixir3 mana
  3. Frostcliff Siege3 mana
  4. The Fire Crystal4 mana
  5. Lightning Greaves2 mana
  6. Swiftfoot Boots2 mana
  7. Alibou, Ancient Witness5 mana
  8. Urabrask the Hidden5 mana

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Lotus Petal0 mana
  4. Mox Amber0 mana
  5. Mox Diamond0 mana
  6. Mox Opal0 mana
  7. Lion's Eye Diamond0 mana
  8. Ornithopter0 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Knight of the White Orchid2 mana
  2. Spirited Companion2 mana
  3. Solemn Simulacrum4 mana
  4. Thousand-Faced Shadow1 mana
  5. Dualcaster Mage3 mana
  6. Imperial Recruiter3 mana
  7. Loran of the Third Path3 mana
  8. Ranger-Captain of Eos3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Tetsuko Umezawa, Fugitive2 mana
  2. Iroas, God of Victory4 mana
  3. Elspeth, Sun's Champion6 mana
  4. Archetype of Imagination6 mana
  5. Eldrazi Monument5 mana
  6. Goblin War Drums3 mana
  7. Delney, Streetwise Lookout3 mana
  8. Akroma's Memorial7 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Kozilek's Unsealing3 mana
  2. Replicating Ring3 mana
  3. Elspeth, Storm Slayer5 mana
  4. Hero of Bladehold4 mana
  5. Omarthis, Ghostfire Initiate0 mana
  6. Elspeth, Sun's Champion6 mana
  7. Andúril, Flame of the West3 mana
  8. Cosmogrand Zenith3 mana

Put your own cards into your graveyard as a resource

  1. Emry, Lurker of the Loch3 mana
  2. Eden, Seat of the Sanctum0 mana
  3. Millikin2 mana
  4. Perpetual Timepiece2 mana
  5. Ghoulcaller's Bell1 mana
  6. Fraying Sanity3 mana
  7. Palantír of Orthanc3 mana
  8. Sequestered Stash0 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Phelia, Exuberant Shepherd2 mana
  3. Displacer Kitten4 mana
  4. Norin the Wary1 mana
  5. Eldrazi Displacer3 mana
  6. Flickerwisp3 mana
  7. Soulherder3 mana
  8. Touch the Spirit Realm3 mana

A team pump that actually pumps tokens

  1. Intangible Virtue2 mana
  2. Caretaker's Talent3 mana
  3. Inspiring Leader3 mana
  4. Prava of the Steel Legion3 mana
  5. Gideon's Memorial2 mana
  6. Mite Overseer4 mana
  7. Phantom General4 mana
  8. Castle Embereth0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Wild Magic Surge2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. March of Otherworldly Light1 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing