Arcane Foundry › Commanders › Teval, the Balanced Scale
Teval, the Balanced Scale
Legendary Creature — Spirit Dragon · {1}{B}{G}{U} · Black/Green/Blue commander
Flying
Whenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
Whenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
Build a Teval, the Balanced Scale deck →
What Teval, the Balanced Scale actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever Teval attacks, mill three cards. Then you may return a land card from your graveyard to the battlefield tapped.
- Triggered ability · otherWhenever one or more cards leave your graveyard, create a 2/2 black Zombie Druid creature token.
- Keyword · flyingflying
What a Teval, the Balanced Scale deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- land ramp, extra land drops and landfall payoffs (its text counts or triggers on lands)
- self-mill, discard and recursion (the graveyard is a resource its text reads)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
- cards leaving your graveyard — flashback, escape, delve and reanimation (each one triggers it)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The Teval, the Balanced Scale deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 16× Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- 10× A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- 6× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 4× Make the commander connect — a body that never deals combat damage never triggers
- 12× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 6× Put your own cards into your graveyard as a resource
- 4× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
Best cards for Teval, the Balanced Scale
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put a land onto the battlefield — for a landfall commander this triggers where a normal land drop does not
- Exploration1 mana
- Explore2 mana
- Dryad of the Ilysian Grove3 mana
- Exploration Broodship1 mana
- Azusa, Lost but Seeking3 mana
- Loot, Exuberant Explorer3 mana
- Wayward Swordtooth3 mana
- Druid Class2 mana
A spell you cast from outside your hand — flashback, foretell, escape, adventure, cascade, plot and their kin
- Gravecrawler1 mana
- Sol Talisman0 mana
- Six3 mana
- Snapcaster Mage2 mana
- Hidden Cataract0 mana
- Hidden Necropolis0 mana
- Hidden Nursery0 mana
- Lotus Bloom0 mana
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Tyvar, Jubilant Brawler3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Ulvenwald Oddity // Ulvenwald Behemoth4 mana
- Lavaspur Boots1 mana
- Shang-Chi, Master of Kung Fu2 mana
Make the commander connect — a body that never deals combat damage never triggers
- Garruk's Uprising3 mana
- Rogue Class2 mana
- Archetype of Imagination6 mana
- Eldrazi Monument5 mana
- Falthis, Shadowcat Familiar3 mana
- Akroma's Memorial7 mana
- Infiltrator's Magemark3 mana
- Ninja Teen3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Esika's Chariot4 mana
- Omarthis, Ghostfire Initiate0 mana
- Wrenn and Seven5 mana
- Andúril, Flame of the West3 mana
- Rampant Frogantua3 mana
- Field of the Dead0 mana
Put your own cards into your graveyard as a resource
- Takenuma, Abandoned Mire0 mana
- Stitcher's Supplier1 mana
- Aftermath Analyst2 mana
- Ripples of Undeath2 mana
- Smuggler's Surprise1 mana
- Emry, Lurker of the Loch3 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
A team pump that actually pumps tokens
- Finale of Devastation2 mana
- Beastmaster Ascension3 mana
- Heraldic Banner3 mana
- Assault Formation2 mana
- Jolrael, Mwonvuli Recluse2 mana
- Sylvan Anthem2 mana
- Weaver of Harmony2 mana
- Goreclaw, Terror of Qal Sisma4 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Assassin's Trophy2 mana
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Defile1 mana
- Tragic Slip1 mana
- Infernal Grasp2 mana
Find the exact card the plan needs
- Entomb1 mana
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Green Sun's Zenith1 mana
- Imperial Seal1 mana
- Demonic Consultation1 mana
- Nature's Rhythm2 mana
Combos with Teval, the Balanced Scale
Known combos from Commander Spellbook that Teval, the Balanced Scale is a piece of, and how many decks list them.
- Teval, the Balanced Scale + Tortured Existence + Phyrexian Altar5,530 decks
- Teval, the Balanced Scale + Phyrexian Altar + Reassembling Skeleton1,150 decks
- Teval, the Balanced Scale + Beifong's Bounty Hunters + Altar Of Dementia631 decks
- Teval, the Balanced Scale + Tortured Existence + Pitiless Plunderer + Altar Of Dementia627 decks
- Teval, the Balanced Scale + Titans' Nest + Embalmer's Tools622 decks
- Teval, the Balanced Scale + Beifong's Bounty Hunters + Phyrexian Altar505 decks