Arcane Foundry › Commanders › The Destined Thief
The Destined Thief
Legendary Creature — Human Rogue · {2}{U} · Blue commander
The Destined Thief can't be blocked.
{U}, {T}: Another target creature you control can't be blocked this turn.
Whenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
Build a The Destined Thief deck →
What The Destined Thief actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{U}, {T}: Another target creature you control can't be blocked this turn.
- Triggered ability · deals_damageWhenever one or more creatures you control deal combat damage to one or more players, draw a card, then discard a card. If you have a full party, instead draw three cards.
- Static ability · evasion_grantThe Destined Thief can't be blocked.
What a The Destined Thief deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 9× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 6× Untap the commander so the tap ability is an engine, not a one-shot
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 8× A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- 10× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 2× Answer a spell or ability before it resolves
- 9× Find the exact card the plan needs
Best cards for The Destined Thief
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Freed from the Real3 mana
- Pemmin's Aura3 mana
- Retreat to Coralhelm3 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
Make the commander connect — a body that never deals combat damage never triggers
- Tetsuko Umezawa, Fugitive2 mana
- Galerider Sliver1 mana
- Favorable Winds2 mana
- Eldrazi Monument5 mana
- Colossus Hammer1 mana
- Shadowspear1 mana
- Akroma's Memorial7 mana
- Archetype of Imagination6 mana
A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it
- Weathered Sentinels3 mana
- Twenty-Toed Toad4 mana
- Ulamog, the Ceaseless Hunger // Ulamog, the Ceaseless Hunger0 mana
- Myr Battlesphere7 mana
- Katara, Waterbending Master2 mana
- Marching Duodrone2 mana
- Sword of the Animist2 mana
- Cryptolith Fragment // Aurora of Emrakul3 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Hangarback Walker0 mana
- Chasm Skulker3 mana
- Urza's Saga0 mana
- Idol of False Gods2 mana
- Myr Sire2 mana
- Field of the Dead0 mana
- Fountainport0 mana
- Pongify1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Suspend1 mana
- Snap2 mana
- Into the Flood Maw1 mana
- Planar Incision2 mana
Answer a whole board at once
- Displacement Wave2 mana
- Filter Out3 mana
- Aligned Hedron Network4 mana
- Coercive Portal4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Llawan, Cephalid Empress4 mana
- Part the Veil4 mana
Answer a spell or ability before it resolves
- Pact of Negation0 mana
- Counterspell2 mana
- Three Steps Ahead1 mana
- Long River's Pull2 mana
- Force of Will5 mana
- Abjure1 mana
- Archmage's Charm3 mana
- Cancel3 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana