Arcane Foundry › Commanders › The Destined White Mage
The Destined White Mage
Legendary Creature — Human Cleric · {2}{W} · White commander
Lifelink
{W}, {T}: Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
Build a The Destined White Mage deck →
What The Destined White Mage actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{W}, {T}: Another target creature you control gains lifelink until end of turn.
- Triggered ability · lifegainWhenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
- Keyword · lifelinklifelink
What a The Destined White Mage deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 16× Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for The Destined White Mage
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Super State7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Krang, Utrom Warlord9 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Reconnaissance1 mana
- Sword of Feast and Famine3 mana
- Amulet of Vigor1 mana
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- Tiller Engine2 mana
Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- Inventors' Fair0 mana
- Basilisk Collar1 mana
- Authority of the Consuls1 mana
- Serra Ascendant1 mana
- Shadowspear1 mana
- Soul Warden1 mana
- Witch's Clinic0 mana
- Ajani's Welcome1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Karn's Bastion0 mana
- Contagion Clasp2 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Glistening Sphere3 mana
- Patrolling Peacemaker3 mana
- Staff of Compleation3 mana
- Sword of Truth and Justice3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Flicker of Fate2 mana
- Generous Gift3 mana
- Erode1 mana
- Getaway Glamer1 mana
- Unwanted Remake1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Martyr's Cry2 mana
- Split Up3 mana
- Cathedral Membrane2 mana
- Citywide Bust3 mana
- Harsh Mercy3 mana
- Retribution of the Meek3 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- Smothering Tithe4 mana
- The One Ring4 mana
- Pip-Boy 30001 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana