Arcane Foundry › Commanders › The Destined White Mage
The Destined White Mage
Legendary Creature — Human Cleric · {2}{W} · White commander
Lifelink
{W}, {T}: Another target creature you control gains lifelink until end of turn.
Whenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
Build a The Destined White Mage deck →
What The Destined White Mage actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Activated ability{W}, {T}: Another target creature you control gains lifelink until end of turn.
- Triggered ability · lifegainWhenever you gain life, put a +1/+1 counter on target creature you control. If you have a full party, put three +1/+1 counters on that creature instead.
- Keyword · lifelinklifelink
What a The Destined White Mage deck needs
Plays as lifegain. What the commander asks of the other 99 — read from the card and checked by hand.
- repeatable lifegain — lifelink, gain-life triggers and Food (every life gained is its trigger)
- creatures that grow with +1/+1 counters and counter payoffs (it spreads counters across your team)
- haste and untap effects that reach the commander (a tap ability is unusable the turn it lands)
The The Destined White Mage deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 5× Untap the commander so the tap ability is an engine, not a one-shot
- 16× Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- 14× Put +1/+1 counters on creatures you control, or multiply the ones already there
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
Best cards for The Destined White Mage
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Thousand-Year Elixir3 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Akroma's Memorial7 mana
- Lavaspur Boots1 mana
- Sting, the Glinting Dagger2 mana
- Haunted Cloak3 mana
- Sword of Vengeance3 mana
Untap the commander so the tap ability is an engine, not a one-shot
- Sting, the Glinting Dagger2 mana
- Umbral Mantle3 mana
- Genji Glove5 mana
- Honor-Worn Shaku3 mana
- White Plume Adventurer3 mana
- Sword of the Paruns4 mana
- Gauntlets of Light3 mana
- Drumbellower3 mana
Gain life repeatedly — for a commander that converts life gained into drain, the gain IS the damage
- Basilisk Collar1 mana
- High Market0 mana
- Zuran Orb0 mana
- Authority of the Consuls1 mana
- Serra Ascendant1 mana
- Shadowspear1 mana
- Soul Warden1 mana
- Soul's Attendant1 mana
Put +1/+1 counters on creatures you control, or multiply the ones already there
- Lae'zel, Vlaakith's Champion3 mana
- Yoshimaru, Beloved Companion3 mana
- Grateful Apparition2 mana
- Metastatic Evangel2 mana
- Ainok Bond-Kin2 mana
- Generous Pup2 mana
- Martyr for the Cause2 mana
- Cenn's Tactician1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- March of Otherworldly Light1 mana
- Generous Gift3 mana
- Erode1 mana
- Unwanted Remake1 mana
- Angelic Ascension2 mana
- You Cannot Pass!1 mana
Find the exact card the plan needs
- Open the Armory2 mana
- Enlightened Tutor1 mana
- Templar Knight2 mana
- Idyllic Tutor3 mana
- Ranger-Captain of Eos3 mana
- Loyal Tutor1 mana
- Recruiter of the Guard3 mana
- Search for Glory3 mana
Answer a whole board at once
- Vanquish the Horde8 mana
- Wrath of God4 mana
- Day of Judgment4 mana
- Shatter the Sky4 mana
- Split Up3 mana
- Winds of Abandon2 mana
- Depopulate4 mana
- No Witnesses4 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Archivist of Oghma2 mana
- The One Ring4 mana
- Vexing Bauble1 mana
- Caretaker's Talent3 mana
- Enduring Innocence3 mana
- Mentor of the Meek3 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Codsworth, Handy Helper3 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Chaplain of Alms // Chapel Shieldgeist1 mana
Combos with The Destined White Mage
Known combos from Commander Spellbook that The Destined White Mage is a piece of, and how many decks list them.
- The Destined White Mage + Walking Ballista1,208 decks
- The Destined White Mage + Triskelion293 decks
- The Destined White Mage + Spike Feeder243 decks
- The Destined White Mage + Shalai And Hallar185 decks
- The Destined White Mage + Shalai And Hallar185 decks
- The Destined White Mage + Basking Broodscale + Soul Warden112 decks