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The Fourteenth Doctor

The Fourteenth Doctor

Legendary Creature — Time Lord Doctor · {R/G}{W}{U} · Green/Red/Blue/White commander

When you cast this spell, reveal the top fourteen cards of your library. Put all Doctor cards revealed this way into your graveyard and the rest on the bottom of your library in a random order. You may have The Fourteenth Doctor enter as a copy of a Doctor card in your graveyard that was put there from your library this turn. If you do, it gains haste until end of turn.
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What The Fourteenth Doctor actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Fourteenth Doctor deck needs

Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.

The The Fourteenth Doctor deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for The Fourteenth Doctor

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Eternal Witness3 mana
  2. Knight of the White Orchid2 mana
  3. Spirited Companion2 mana
  4. Solemn Simulacrum4 mana
  5. Arboreal Grazer1 mana
  6. Thousand-Faced Shadow1 mana
  7. Dualcaster Mage3 mana
  8. Imperial Recruiter3 mana

A body of the exact type the commander's trigger requires — the wrong type is worthless here regardless of quality

  1. The Ninth Doctor3 mana
  2. The Thirteenth Doctor3 mana
  3. Donald Blake, Guise of Thor2 mana
  4. Night Nurse, Healer of Heroes2 mana
  5. The Eleventh Doctor3 mana
  6. The First Doctor3 mana
  7. The Fourteenth Doctor3 mana
  8. The Second Doctor4 mana

Put your own cards into your graveyard as a resource

  1. Aftermath Analyst2 mana
  2. Smuggler's Surprise1 mana
  3. Emry, Lurker of the Loch3 mana
  4. Six3 mana
  5. Argoth, Sanctum of Nature0 mana
  6. Eden, Seat of the Sanctum0 mana
  7. Grapple with the Past2 mana
  8. Millikin2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Wild Magic Surge2 mana
  5. Pongify1 mana
  6. Rapid Hybridization1 mana
  7. Resculpt2 mana
  8. March of Otherworldly Light1 mana

Find the exact card the plan needs

  1. Green Sun's Zenith1 mana
  2. Nature's Rhythm2 mana
  3. Neoform2 mana
  4. Celestial Reunion1 mana
  5. Worldly Tutor1 mana
  6. Reshape2 mana
  7. March of Burgeoning Life1 mana
  8. Mask of the Mimic1 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Vanquish the Horde8 mana
  2. Supreme Verdict4 mana
  3. Wrath of God4 mana
  4. Blasphemous Act9 mana
  5. Chain Reaction4 mana
  6. Day of Judgment4 mana
  7. Street Spasm1 mana
  8. Shatter the Sky4 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Ragavan, Nimble Pilferer1 mana
  4. Skullclamp1 mana
  5. Sylvan Library2 mana
  6. Curiosity1 mana
  7. Wizard Class1 mana
  8. Garruk's Uprising3 mana

Keep a permanent you control alive through removal

  1. Flowering of the White Tree2 mana
  2. Hexing Squelcher2 mana
  3. Bastion Protector3 mana
  4. Gold-Forged Thopteryx2 mana
  5. Codsworth, Handy Helper3 mana
  6. Guardian Augmenter3 mana
  7. Saryth, the Viper's Fang4 mana
  8. Avacyn, Angel of Hope8 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing