Arcane Foundry › Commanders › The Fugitive Doctor
The Fugitive Doctor
Legendary Creature — Time Lord Doctor · {3}{R}{G} · Green/Red commander
When The Fugitive Doctor enters, investigate.
Whenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn. (You may cast that card from your graveyard for its flashback cost. Then exile it.)
Build a The Fugitive Doctor deck →
What The Fugitive Doctor actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen The Fugitive Doctor enters, investigate.
- Triggered ability · attackWhenever The Fugitive Doctor attacks, you may sacrifice a Clue. When you do, target instant or sorcery card in your graveyard gains flashback {2}{R}{G} until end of turn.
- Keyword · investigateinvestigate
What a The Fugitive Doctor deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 6× Exile a permanent you control and return it — the button a value-ETB deck presses
- 16× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 10× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 16× Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- 8× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Put your own cards into your graveyard as a resource
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
Best cards for The Fugitive Doctor
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Exile a permanent you control and return it — the button a value-ETB deck presses
- Eternal Acrobat Toast0 mana
- Conjurer's Closet5 mana
- Eldrazi Confluence4 mana
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Tireless Tracker3 mana
- Innocent Bystander2 mana
- Sharp-Eyed Rookie2 mana
- Thijarian Witness2 mana
- Elmar, Ulvenwald Informant3 mana
- Briarbridge Tracker3 mana
- Byway Courier3 mana
- Innocuous Researcher4 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Hornet Nest3 mana
- Pashalik Mons3 mana
- Esika's Chariot4 mana
- Siege-Gang Lieutenant4 mana
- Trendy Circus Pirate0 mana
- Myr Battlesphere7 mana
- Broodhatch Nantuko2 mana
- Tervigon2 mana
Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it
- Vivi's Persistence2 mana
- Hangarback Walker0 mana
- Old One Eye6 mana
- Sosuke's Summons3 mana
- Pest Infestation1 mana
- Reach of Branches5 mana
- Termagant Swarm1 mana
- Sekki, Seasons' Guide8 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Chrome Mox0 mana
- Cabaretti Courtyard0 mana
- Commercial District0 mana
- Gruul Turf0 mana
- Lotus Field0 mana
- Riveteers Overlook0 mana
- Talon Gates of Madara0 mana
- Temple of Abandon0 mana
Put your own cards into your graveyard as a resource
- Aftermath Analyst2 mana
- Altar of Dementia2 mana
- Mindcrank2 mana
- Tibalt's Trickery2 mana
- Codex Shredder1 mana
- Smuggler's Surprise1 mana
- Six3 mana
- Argoth, Sanctum of Nature0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Beast Within3 mana
- Nature's Claim1 mana
- Crush1 mana
- Emerald Charm1 mana
- Shrink1 mana
- Naturalize2 mana
- Origin of Metalbending2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Breaking Point3 mana
- Crack the Earth1 mana
- Simplify1 mana
- Kozilek's Return3 mana
- Akki Blizzard-Herder2 mana
- Devastating Dreams2 mana
- Tectonic Break2 mana
Find the exact card the plan needs
- Green Sun's Zenith1 mana
- Nature's Rhythm2 mana
- Celestial Reunion1 mana
- Worldly Tutor1 mana
- March of Burgeoning Life1 mana
- Archdruid's Charm3 mana
- Chord of Calling3 mana
- Eldritch Evolution3 mana