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The Immortal Weapons

The Immortal Weapons

Legendary Creature — Human Warrior Hero · {4}{R} · Red commander

When The Immortal Weapons enter, return target instant or sorcery card from your graveyard to your hand. Whenever you cast a noncreature spell, target creature gets +2/+0 and gains menace until end of turn. (It can't be blocked except by two or more creatures.)
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What The Immortal Weapons actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Immortal Weapons deck needs

Plays as noncreature cast trigger. What the commander asks of the other 99 — read from the card and checked by hand.

The The Immortal Weapons deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for The Immortal Weapons

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Norin the Wary1 mana
  2. Conjurer's Closet5 mana
  3. Voyager Staff1 mana
  4. Golden Argosy4 mana
  5. Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
  6. Eldrazi Confluence4 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Solemn Simulacrum4 mana
  2. Dualcaster Mage3 mana
  3. Imperial Recruiter3 mana
  4. Dire Fleet Daredevil2 mana
  5. Fear of Missing Out2 mana
  6. Goblin Engineer2 mana
  7. Pinnacle Monk // Mystic Peak5 mana
  8. Voldaren Epicure1 mana

Put your own cards into your graveyard as a resource

  1. Eden, Seat of the Sanctum0 mana
  2. Millikin2 mana
  3. Perpetual Timepiece2 mana
  4. Ghoulcaller's Bell1 mana
  5. Palantír of Orthanc3 mana
  6. Sequestered Stash0 mana
  7. Excavated Wall1 mana
  8. Wand of Vertebrae1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Crush1 mana
  3. Umezawa's Jitte2 mana
  4. Titan's Presence3 mana
  5. Abrade2 mana
  6. Untimely Malfunction2 mana
  7. Chaos Warp3 mana
  8. Kozilek's Command2 mana

Find the exact card the plan needs

  1. Goblin Engineer2 mana
  2. Imperial Recruiter3 mana
  3. Shield-Wall Sentinel4 mana
  4. Skyship Weatherlight4 mana
  5. Moonsilver Key2 mana
  6. Pattern Matcher4 mana
  7. Gamble1 mana
  8. Hoarding Dragon5 mana

Answer a whole board at once

  1. Blasphemous Act9 mana
  2. Chain Reaction4 mana
  3. Street Spasm1 mana
  4. Selective Obliteration5 mana
  5. Mizzium Mortars2 mana
  6. Delete2 mana
  7. Earthquake1 mana
  8. Apocalypse5 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Professional Face-Breaker3 mana
  4. The One Ring4 mana
  5. Sticky Fingers1 mana
  6. Vexing Bauble1 mana
  7. Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
  8. Adaptive Omnitool2 mana

Keep a permanent you control alive through removal

  1. Hexing Squelcher2 mana
  2. Lightning Greaves2 mana
  3. Swiftfoot Boots2 mana
  4. Eldrazi Monument5 mana
  5. Commander's Plate1 mana
  6. Mithril Coat3 mana
  7. Akroma's Memorial7 mana
  8. The Walls of Ba Sing Se8 mana

Combos with The Immortal Weapons

Known combos from Commander Spellbook that The Immortal Weapons is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing