Arcane Foundry › Commanders › The Kingpin of Crime
The Kingpin of Crime
Legendary Creature — Human Villain · {1}{W}{B} · Black/White commander
Extort (Whenever you cast a spell, you may pay {W/B}. If you do, each opponent loses 1 life and you gain that much life.)
Whenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness rather than their power.
Build a The Kingpin of Crime deck →
What The Kingpin of Crime actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · attackWhenever you attack, you may pay 2 life. If you do, until end of turn, creatures you control with toughness greater than their power assign combat damage equal to their toughness ra
- Keyword · extortextort
What a The Kingpin of Crime deck wants
The plan the Forge derives for this commander: the roles it fills and how many of each.
- 23× A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- 18× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 1× Answer a whole board at once
- 9× Find the exact card the plan needs
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for The Kingpin of Crime
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one
- Thrull Parasite1 mana
- Crypt Ghast4 mana
- Basilica Screecher2 mana
- Sorin of House Markov // Sorin, Ravenous Neonate2 mana
- Tithe Drinker2 mana
- Sorin of House Markov // Sorin, Ravenous Neonate2 mana
- Syndic of Tithes2 mana
- Basilica Guards3 mana
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Dalkovan Encampment0 mana
- Elenda's Hierophant3 mana
- Elenda, the Dusk Rose4 mana
- Endless Ranks of the Dead4 mana
- Hero of Bladehold4 mana
- Myrel, Shield of Argive4 mana
- Parhelion II // Parhelion II0 mana
- Trendy Circus Pirate0 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Path to Exile1 mana
- Swords to Plowshares1 mana
- Defile1 mana
- Tragic Slip1 mana
- March of Otherworldly Light1 mana
- Infernal Grasp2 mana
- Flicker of Fate2 mana
- Fatal Push1 mana
Answer a whole board at once
- Final Showdown1 mana
- Vanquish the Horde8 mana
- Amalia Benavides Aguirre2 mana
- Do or Die2 mana
- Martyr's Cry2 mana
- Pest Control2 mana
- Force of Despair3 mana
- Split Up3 mana
Find the exact card the plan needs
- Demonic Tutor2 mana
- Diabolic Intent2 mana
- Vampiric Tutor1 mana
- Imperial Seal1 mana
- Insatiable Avarice1 mana
- Diabolic Intent2 mana
- Grim Tutor3 mana
- Liliana Vess // Liliana Vess0 mana
Refill your hand
- Esper Sentinel1 mana
- Skullclamp1 mana
- Orcish Bowmasters2 mana
- Black Market Connections3 mana
- Braids, Arisen Nightmare3 mana
- Morbid Opportunist3 mana
- Phyrexian Arena3 mana
- Archivist of Oghma2 mana
Keep a permanent you control alive through removal
- Flowering of the White Tree2 mana
- Bastion Protector3 mana
- Greater Auramancy2 mana
- Codsworth, Handy Helper3 mana
- Cryptothrall4 mana
- Avacyn, Angel of Hope8 mana
- Coppercoat Vanguard2 mana
- General's Enforcer2 mana
Get ahead on mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Amber0 mana
- Mox Diamond0 mana
- Mox Opal0 mana
- Mana Vault1 mana
- Sol Ring1 mana
- Wayfarer's Bauble1 mana