Arcane Foundry › Commanders › The Locust God
The Locust God
Legendary Creature — God · {4}{U}{R} · Red/Blue commander
Flying
Whenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
{2}{U}{R}: Draw a card, then discard a card.
When The Locust God dies, return it to its owner's hand at the beginning of the next end step.
Build a The Locust God deck →
What The Locust God actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · drawWhenever you draw a card, create a 1/1 blue and red Insect creature token with flying and haste.
- Activated ability{2}{U}{R}: Draw a card, then discard a card.
- Triggered ability · deathWhen The Locust God dies, return it to its owner's hand at the beginning of the next end step.
- Keyword · flyingflying
What a The Locust God deck needs
Plays as draw engine. What the commander asks of the other 99 — read from the card and checked by hand.
- wheels and mass draw (each card drawn is a 1/1 hasty flier)
- token payoffs — anthems, sacrifice outlets and go-wide finishers (it makes tokens on repeat)
- mana sinks for the loot ability once the hand is full
The The Locust God deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 13× Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- 6× A team pump that actually pumps tokens
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 2× Answer a spell or ability before it resolves
- 1× Answer a whole board at once
- 7× Refill your hand
- 2× Keep a permanent you control alive through removal
- 11× Get ahead on mana
Best cards for The Locust God
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Make creature tokens — a static anthem or a go-wide commander needs a board to be wide
- Kozilek's Unsealing3 mana
- Replicating Ring3 mana
- Omarthis, Ghostfire Initiate0 mana
- Andúril, Flame of the West3 mana
- Hanweir Garrison3 mana
- Sarkhan, Fireblood3 mana
- Field of the Dead0 mana
- Fountainport0 mana
A team pump that actually pumps tokens
- Castle Embereth0 mana
- Great Train Heist1 mana
- Heraldic Banner3 mana
- Rising of the Day3 mana
- Purphoros, God of the Forge4 mana
- Kavaron, Memorial World0 mana
- Chief of the Foundry3 mana
- Frostcliff Siege3 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Reality Shift2 mana
- Wild Magic Surge2 mana
- Pongify1 mana
- Rapid Hybridization1 mana
- Resculpt2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Jilt2 mana
Find the exact card the plan needs
- Reshape2 mana
- Mask of the Mimic1 mana
- Long-Term Plans3 mana
- Whir of Invention3 mana
- Merchant Scroll2 mana
- Mystical Tutor1 mana
- Muddle the Mixture2 mana
- Personal Tutor1 mana
Answer a spell or ability before it resolves
- Mindbreak Trap4 mana
- Fierce Guardianship3 mana
- Force of Negation3 mana
- Force of Will5 mana
- Flare of Denial3 mana
- Pact of Negation0 mana
- An Offer You Can't Refuse1 mana
- Arcane Denial2 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Desynchronization4 mana
- Wave Goodbye4 mana
- Whelming Wave4 mana
- Consuming Tide4 mana
- Selective Obliteration5 mana
Refill your hand
- Mystic Remora1 mana
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Curiosity1 mana
- Wizard Class1 mana
- Professional Face-Breaker3 mana
- Rhystic Study3 mana
- Faerie Mastermind2 mana
Keep a permanent you control alive through removal
- Hexing Squelcher2 mana
- Lost in the Maze2 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Eldrazi Monument5 mana
- Commander's Plate1 mana
- Mithril Coat3 mana
- Akroma's Memorial7 mana
Get ahead on mana
- Sol Ring1 mana
- Izzet Signet2 mana
- Palladium Myr3 mana
- Worn Powerstone3 mana
- Chrome Mox0 mana
- Everflowing Chalice0 mana
- Mox Diamond0 mana
- Mana Vault1 mana
Combos with The Locust God
Known combos from Commander Spellbook that The Locust God is a piece of, and how many decks list them.
- The Locust God + Skullclamp + Ashnod's Altar5,370 decks
- The Locust God + Kindred Discovery4,287 decks
- The Locust God + Sage Of The Falls3,766 decks
- The Locust God + Skullclamp + Cryptolith Rite3,066 decks
- The Locust God + Skullclamp + Phyrexian Altar2,568 decks
- The Locust God + Niv-Mizzet, Visionary + Impact Tremors2,169 decks