Arcane Foundry › Commanders › The Master, Gallifrey's End

The Master, Gallifrey's End

The Master, Gallifrey's End

Legendary Creature — Time Lord Rogue · {2}{B}{R} · Black/Red commander

Make Them Pay — Whenever a nontoken artifact creature you control dies, you may exile it. If you do, choose an opponent with the most life among your opponents. That player faces a villainous choice — They lose 4 life, or you create a token that's a copy of that card.
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What The Master, Gallifrey's End actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Master, Gallifrey's End deck needs

Plays as copy engine. What the commander asks of the other 99 — read from the card and checked by hand.

The The Master, Gallifrey's End deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for The Master, Gallifrey's End

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Solemn Simulacrum4 mana
  4. Cauldron Familiar1 mana
  5. Dualcaster Mage3 mana
  6. Fleshbag Marauder3 mana
  7. Imperial Recruiter3 mana
  8. Plaguecrafter3 mana

A permanent of the exact NON-creature type the commander counts — artifacts for an artifact commander, enchantments for an enchantress

  1. Chrome Mox0 mana
  2. Everflowing Chalice0 mana
  3. Lotus Petal0 mana
  4. Mox Amber0 mana
  5. Mox Diamond0 mana
  6. Mox Opal0 mana
  7. Lion's Eye Diamond0 mana
  8. Ornithopter0 mana

Make creature tokens — a static anthem or a go-wide commander needs a board to be wide

  1. Replicating Ring3 mana
  2. Omarthis, Ghostfire Initiate0 mana
  3. Andúril, Flame of the West3 mana
  4. Hanweir Garrison3 mana
  5. Sarkhan, Fireblood3 mana
  6. Field of the Dead0 mana
  7. Fountainport0 mana
  8. Grave Titan6 mana

A team pump that actually pumps tokens

  1. Castle Embereth0 mana
  2. Great Train Heist1 mana
  3. Heraldic Banner3 mana
  4. Rising of the Day3 mana
  5. Purphoros, God of the Forge4 mana
  6. Kavaron, Memorial World0 mana
  7. Chief of the Foundry3 mana
  8. Caged Sun6 mana

Sacrifice a creature for no mana, repeatably

  1. Carrion Feeder1 mana
  2. Viscera Seer1 mana
  3. Altar of Dementia2 mana
  4. Goblin Bombardment2 mana
  5. Spawning Pit2 mana
  6. Umbral Collar Zealot2 mana
  7. Bloodthrone Vampire2 mana
  8. Dark Privilege2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Wild Magic Surge2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Terminate2 mana
  6. Fatal Push1 mana
  7. Bitter Triumph2 mana
  8. Black Sun's Twilight1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Imperial Seal1 mana
  5. Demonic Consultation1 mana
  6. Grim Tutor3 mana
  7. Tainted Pact2 mana
  8. Scheming Symmetry1 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Blasphemous Act9 mana
  4. Chain Reaction4 mana
  5. Bontu's Last Reckoning3 mana
  6. Street Spasm1 mana
  7. Sickening Dreams2 mana
  8. Crypt Rats3 mana

Refill your hand

  1. Ragavan, Nimble Pilferer1 mana
  2. Skullclamp1 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Morbid Opportunist3 mana
  6. Phyrexian Arena3 mana
  7. Professional Face-Breaker3 mana
  8. The One Ring4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing