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The Master of Keys

The Master of Keys

Legendary Enchantment Creature — Horror · {X}{W}{U}{B} · Black/Blue/White commander

Flying When The Master of Keys enters, put X +1/+1 counters on it and mill twice X cards. Each enchantment card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)
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What The Master of Keys actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Master of Keys deck needs

Plays as ETB value. What the commander asks of the other 99 — read from the card and checked by hand.

The The Master of Keys deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for The Master of Keys

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Airbender Ascension2 mana
  2. Phelia, Exuberant Shepherd2 mana
  3. Displacer Kitten4 mana
  4. Eldrazi Displacer3 mana
  5. Flickerwisp3 mana
  6. Soulherder3 mana
  7. Touch the Spirit Realm3 mana
  8. Conjurer's Closet5 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Accursed Marauder2 mana
  3. Baleful Strix2 mana
  4. Knight of the White Orchid2 mana
  5. Spirited Companion2 mana
  6. Solemn Simulacrum4 mana
  7. Cauldron Familiar1 mana
  8. Thousand-Faced Shadow1 mana

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Ripples of Undeath2 mana
  4. Emry, Lurker of the Loch3 mana
  5. Eden, Seat of the Sanctum0 mana
  6. Port of Karfell0 mana
  7. Tomb Fortress0 mana
  8. Millikin2 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Lae'zel, Vlaakith's Champion3 mana
  2. Yoshimaru, Beloved Companion3 mana
  3. Thrummingbird2 mana
  4. Blightbelly Rat2 mana
  5. Grateful Apparition2 mana
  6. Metastatic Evangel2 mana
  7. Scheming Aspirant2 mana
  8. Vexing Radgull2 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Path to Exile1 mana
  2. Swords to Plowshares1 mana
  3. Reality Shift2 mana
  4. Pongify1 mana
  5. Rapid Hybridization1 mana
  6. Resculpt2 mana
  7. Defile1 mana
  8. Tragic Slip1 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Grim Tutor3 mana
  8. Tainted Pact2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Damn2 mana
  2. Vanquish the Horde8 mana
  3. Toxic Deluge3 mana
  4. Damnation4 mana
  5. Supreme Verdict4 mana
  6. Wrath of God4 mana
  7. Day of Judgment4 mana
  8. Bontu's Last Reckoning3 mana

Refill your hand

  1. Esper Sentinel1 mana
  2. Mystic Remora1 mana
  3. Skullclamp1 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Morbid Opportunist3 mana

Combos with The Master of Keys

Known combos from Commander Spellbook that The Master of Keys is a piece of, and how many decks list them.

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing