Arcane Foundry › Commanders › The Mimeoplasm

The Mimeoplasm

Legendary Creature — Ooze · {2}{B}{G}{U} · Black/Green/Blue commander

As The Mimeoplasm enters, you may exile two creature cards from graveyards. If you do, it enters as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
Build a The Mimeoplasm deck →

What The Mimeoplasm actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Mimeoplasm deck needs

Plays as graveyard. What the commander asks of the other 99 — read from the card and checked by hand.

The The Mimeoplasm deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for The Mimeoplasm

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put your own cards into your graveyard as a resource

  1. Takenuma, Abandoned Mire0 mana
  2. Stitcher's Supplier1 mana
  3. Aftermath Analyst2 mana
  4. Altar of Dementia2 mana
  5. Brain Freeze2 mana
  6. Ripples of Undeath2 mana
  7. Codex Shredder1 mana
  8. Hedron Crab1 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Reality Shift2 mana
  3. Pongify1 mana
  4. Rapid Hybridization1 mana
  5. Resculpt2 mana
  6. Defile1 mana
  7. Tragic Slip1 mana
  8. Suspend1 mana

Find the exact card the plan needs

  1. Entomb1 mana
  2. Demonic Tutor2 mana
  3. Diabolic Intent2 mana
  4. Vampiric Tutor1 mana
  5. Green Sun's Zenith1 mana
  6. Imperial Seal1 mana
  7. Demonic Consultation1 mana
  8. Nature's Rhythm2 mana

Answer a spell or ability before it resolves

  1. Mindbreak Trap4 mana
  2. Fierce Guardianship3 mana
  3. Force of Negation3 mana
  4. Force of Will5 mana
  5. Flare of Denial3 mana
  6. Pact of Negation0 mana
  7. An Offer You Can't Refuse1 mana
  8. Arcane Denial2 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Mystic Remora1 mana
  2. Skullclamp1 mana
  3. Sylvan Library2 mana
  4. Curiosity1 mana
  5. Wizard Class1 mana
  6. Black Market Connections3 mana
  7. Braids, Arisen Nightmare3 mana
  8. Garruk's Uprising3 mana

Keep a permanent you control alive through removal

  1. Guardian Augmenter3 mana
  2. Saryth, the Viper's Fang4 mana
  3. Lost in the Maze2 mana
  4. Lightning Greaves2 mana
  5. Swiftfoot Boots2 mana
  6. Asceticism5 mana
  7. Eldrazi Monument5 mana
  8. Commander's Plate1 mana

Get ahead on mana

  1. Sol Ring1 mana
  2. Dimir Signet2 mana
  3. Golgari Signet2 mana
  4. Incubation Druid2 mana
  5. Simic Signet2 mana
  6. Palladium Myr3 mana
  7. Worn Powerstone3 mana
  8. Ilysian Caryatid2 mana

A permanent that does something every turn it is on the battlefield — the deck's body, for a commander whose text asks for nothing specific

  1. Crashing Drawbridge2 mana
  2. Ozolith, the Shattered Spire2 mana
  3. Bontu's Monument3 mana
  4. Enduring Vitality3 mana
  5. Kami of Whispered Hopes3 mana
  6. Oketra's Monument3 mana
  7. Vito, Thorn of the Dusk Rose3 mana
  8. Assault Formation2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing