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The Mindskinner

The Mindskinner

Legendary Enchantment Creature — Nightmare · {U}{U}{U} · Blue commander

The Mindskinner can't be blocked. If a source you control would deal damage to an opponent, prevent that damage and each opponent mills that many cards.
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What The Mindskinner actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Mindskinner deck wants

The plan the Forge derives for this commander: the roles it fills and how many of each.

Best cards for The Mindskinner

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch

  1. Secret Tunnel0 mana
  2. Tetsuko Umezawa, Fugitive2 mana
  3. Irenicus's Vile Duplication4 mana
  4. Rhonas's Monument3 mana
  5. Thassa, God of the Sea3 mana
  6. Galerider Sliver1 mana
  7. Glaring Spotlight1 mana
  8. Mothdust Changeling1 mana

A creature that HAS the keyword the commander's trigger counts — a card that merely says the word is not one

  1. Hedron Crab1 mana
  2. Ruin Crab1 mana
  3. Millikin2 mana
  4. Emry, Lurker of the Loch3 mana
  5. Excavated Wall1 mana
  6. Exhibition Tidecaller1 mana
  7. Merfolk Secretkeeper // Venture Deeper1 mana
  8. Merfolk Windrobber1 mana

A permanent whose own trigger fires on attacking — the fuel an attack-trigger doubler multiplies, and the payoff an attack commander wants beside it

  1. Weathered Sentinels3 mana
  2. Twenty-Toed Toad4 mana
  3. Ulamog, the Ceaseless Hunger // Ulamog, the Ceaseless Hunger0 mana
  4. Myr Battlesphere7 mana
  5. Katara, Waterbending Master2 mana
  6. Marching Duodrone2 mana
  7. Sword of the Animist2 mana
  8. Cryptolith Fragment // Aurora of Emrakul3 mana

Creatures you are happy to sacrifice — a free sac outlet on the commander is worthless with nothing to feed it

  1. Hangarback Walker0 mana
  2. Chasm Skulker3 mana
  3. Urza's Saga0 mana
  4. Idol of False Gods2 mana
  5. Myr Sire2 mana
  6. Field of the Dead0 mana
  7. Fountainport0 mana
  8. Pongify1 mana

Put your own cards into your graveyard as a resource

  1. Altar of Dementia2 mana
  2. Brain Freeze2 mana
  3. Mindcrank2 mana
  4. Codex Shredder1 mana
  5. Hedron Crab1 mana
  6. Thought Scour1 mana
  7. Emry, Lurker of the Loch3 mana
  8. Eden, Seat of the Sanctum0 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Reality Shift2 mana
  2. Pongify1 mana
  3. Rapid Hybridization1 mana
  4. Resculpt2 mana
  5. Suspend1 mana
  6. Snap2 mana
  7. Into the Flood Maw1 mana
  8. Planar Incision2 mana

Answer a whole board at once

  1. Displacement Wave2 mana
  2. Filter Out3 mana
  3. Aligned Hedron Network4 mana
  4. Coercive Portal4 mana
  5. Whelming Wave4 mana
  6. Consuming Tide4 mana
  7. Llawan, Cephalid Empress4 mana
  8. Part the Veil4 mana

Answer a spell or ability before it resolves

  1. Pact of Negation0 mana
  2. Counterspell2 mana
  3. Three Steps Ahead1 mana
  4. Long River's Pull2 mana
  5. Force of Will5 mana
  6. Abjure1 mana
  7. Archmage's Charm3 mana
  8. Cancel3 mana

Find the exact card the plan needs

  1. Reshape2 mana
  2. Mask of the Mimic1 mana
  3. Long-Term Plans3 mana
  4. Transmute Artifact2 mana
  5. Whir of Invention3 mana
  6. Merchant Scroll2 mana
  7. Mystical Tutor1 mana
  8. Muddle the Mixture2 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing