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The Most Dangerous Gamer

The Most Dangerous Gamer

Legendary Creature — Human Gamer Guest · {2}{B}{G} · Black/Green commander

Deathtouch Whenever The Most Dangerous Gamer enters or attacks, open an Attraction. Whenever you open an Attraction, put a +1/+1 counter on The Most Dangerous Gamer. Whenever you claim the prize of an Attraction, destroy target permanent.
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What The Most Dangerous Gamer actually does

Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.

What a The Most Dangerous Gamer deck needs

Plays as attractions. What the commander asks of the other 99 — read from the card and checked by hand.

The The Most Dangerous Gamer deck plan

The roles the Forge fills for this commander, and how many cards of each.

Best cards for The Most Dangerous Gamer

Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.

Put haste on the commander the turn it resolves — a tap ability is unusable otherwise

  1. Thousand-Year Elixir3 mana
  2. Tyvar, Jubilant Brawler3 mana
  3. Lightning Greaves2 mana
  4. Swiftfoot Boots2 mana
  5. Akroma's Memorial7 mana
  6. Ulvenwald Oddity // Ulvenwald Behemoth4 mana
  7. Lavaspur Boots1 mana
  8. Shang-Chi, Master of Kung Fu2 mana

Exile a permanent you control and return it — the button a value-ETB deck presses

  1. Conjurer's Closet5 mana
  2. Voyager Staff1 mana
  3. Golden Argosy4 mana
  4. Diabolic Servitude4 mana
  5. Meandering Towershell5 mana
  6. Eldrazi Confluence4 mana
  7. Ashnod's Intervention1 mana

A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses

  1. Orcish Bowmasters2 mana
  2. Eternal Witness3 mana
  3. Accursed Marauder2 mana
  4. Solemn Simulacrum4 mana
  5. Arboreal Grazer1 mana
  6. Cauldron Familiar1 mana
  7. Fleshbag Marauder3 mana
  8. Plaguecrafter3 mana

Make the commander connect — a body that never deals combat damage never triggers

  1. Garruk's Uprising3 mana
  2. Eldrazi Monument5 mana
  3. Falthis, Shadowcat Familiar3 mana
  4. Akroma's Memorial7 mana
  5. Ninja Teen3 mana
  6. Bellowing Tanglewurm5 mana
  7. Primal Rage2 mana
  8. Tanglewalker3 mana

Put +1/+1 counters on creatures you control, or multiply the ones already there

  1. Branching Evolution3 mana
  2. Hardened Scales1 mana
  3. Ozolith, the Shattered Spire2 mana
  4. Winding Constrictor2 mana
  5. Kami of Whispered Hopes3 mana
  6. Benevolent Hydra2 mana
  7. Michelangelo, Weirdness to 112 mana
  8. The Earth Crystal4 mana

Actually remove one problem permanent — preventing its damage is not removing it

  1. Assassin's Trophy2 mana
  2. Defile1 mana
  3. Tragic Slip1 mana
  4. Infernal Grasp2 mana
  5. Fatal Push1 mana
  6. Beast Within3 mana
  7. Bitter Triumph2 mana
  8. Nature's Claim1 mana

Find the exact card the plan needs

  1. Demonic Tutor2 mana
  2. Diabolic Intent2 mana
  3. Vampiric Tutor1 mana
  4. Green Sun's Zenith1 mana
  5. Imperial Seal1 mana
  6. Demonic Consultation1 mana
  7. Nature's Rhythm2 mana
  8. Grim Tutor3 mana

Answer a whole board at once

  1. Toxic Deluge3 mana
  2. Damnation4 mana
  3. Bontu's Last Reckoning3 mana
  4. Sickening Dreams2 mana
  5. Crypt Rats3 mana
  6. Extinction Event4 mana
  7. Vicious Rivalry4 mana
  8. Endemic Plague4 mana

Refill your hand

  1. Skullclamp1 mana
  2. Sylvan Library2 mana
  3. Black Market Connections3 mana
  4. Braids, Arisen Nightmare3 mana
  5. Garruk's Uprising3 mana
  6. Morbid Opportunist3 mana
  7. Phyrexian Arena3 mana
  8. Beast Whisperer4 mana

Build this deck in the Arcane Forge →

Arcane Foundry is free to join and every tool is included: the Arcane Forge deck builder, the ARCANE Analyzer that scores a deck by simulating games rather than counting staples, a card scanner, a collection vault, and live webcam Commander tables. Read the guide · Browse all commanders · Pricing