Arcane Foundry › Commanders › The Motherlode, Excavator
The Motherlode, Excavator
Legendary Artifact Creature — Robot · {3}{R}{R} · Red commander
When The Motherlode enters, choose target opponent. You get an amount of {E} (energy counters) equal to the number of nonbasic lands that player controls.
Whenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
Build a The Motherlode, Excavator deck →
What The Motherlode, Excavator actually does
Read off the card by the same engine the Forge and Analyzer use — this is the mechanical classification, not a summary.
- Triggered ability · etbWhen The Motherlode enters, choose target opponent. You get an amount of {E} equal to the number of nonbasic lands that player controls.
- Triggered ability · attackWhenever The Motherlode attacks, you may pay {E}{E}{E}{E}. When you do, destroy target nonbasic land defending player controls, and creatures that player controls without flying can't block this turn.
What a The Motherlode, Excavator deck needs
Plays as combat trigger. What the commander asks of the other 99 — read from the card and checked by hand.
- blink and recursion aimed at the commander itself (its value is its own enter trigger)
- haste, evasion and protection for the commander, and extra combats (its own attack is the engine)
The The Motherlode, Excavator deck plan
The roles the Forge fills for this commander, and how many cards of each.
- 8× Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- 7× Exile a permanent you control and return it — the button a value-ETB deck presses
- 5× Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- 9× A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- 6× Make the commander connect — a body that never deals combat damage never triggers
- 5× Actually remove one problem permanent — preventing its damage is not removing it
- 9× Find the exact card the plan needs
- 1× Answer a whole board at once
- 7× Refill your hand
Best cards for The Motherlode, Excavator
Ranked by an engine that reads what each card does — its real cost, its delay and how reliably it works — rather than counting how often other people play it.
Put haste on the commander the turn it resolves — a tap ability is unusable otherwise
- Rising of the Day3 mana
- Thousand-Year Elixir3 mana
- The Fire Crystal4 mana
- Lightning Greaves2 mana
- Swiftfoot Boots2 mana
- Urabrask the Hidden5 mana
- Fervor3 mana
- Hammer of Purphoros3 mana
Exile a permanent you control and return it — the button a value-ETB deck presses
- Norin the Wary1 mana
- Conjurer's Closet5 mana
- Voyager Staff1 mana
- Golden Argosy4 mana
- Clive, Ifrit's Dominant // Ifrit, Warden of Inferno6 mana
- Eldrazi Confluence4 mana
Evasion that does NOT target or attach — for a commander your own auras and equipment cannot legally touch
- Glaring Spotlight1 mana
- Inquisitorial Rosette2 mana
- Crash Through1 mana
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Dragon Throne of Tarkir4 mana
- Frontier Warmonger4 mana
A permanent whose value is in its enter-the-battlefield trigger — the payload a blink deck reuses
- Solemn Simulacrum4 mana
- Dualcaster Mage3 mana
- Imperial Recruiter3 mana
- Dire Fleet Daredevil2 mana
- Fear of Missing Out2 mana
- Goblin Engineer2 mana
- Pinnacle Monk // Mystic Peak5 mana
- Voldaren Epicure1 mana
Make the commander connect — a body that never deals combat damage never triggers
- Eldrazi Monument5 mana
- Goblin War Drums3 mana
- Akroma's Memorial7 mana
- Archetype of Aggression3 mana
- Beamtown Beatstick1 mana
- Sticky Fingers1 mana
- Krang, Utrom Warlord9 mana
- Ajani's Anguish1 mana
Actually remove one problem permanent — preventing its damage is not removing it
- Wild Magic Surge2 mana
- Crush1 mana
- Umezawa's Jitte2 mana
- Titan's Presence3 mana
- Abrade2 mana
- Untimely Malfunction2 mana
- Chaos Warp3 mana
- Kozilek's Command2 mana
Find the exact card the plan needs
- Imperial Recruiter3 mana
- Shield-Wall Sentinel4 mana
- Skyship Weatherlight4 mana
- Moonsilver Key2 mana
- Pattern Matcher4 mana
- Gamble1 mana
- Hoarding Dragon5 mana
- Shrine Steward5 mana
Answer a whole board at once
- Blasphemous Act9 mana
- Chain Reaction4 mana
- Street Spasm1 mana
- Selective Obliteration5 mana
- Mizzium Mortars2 mana
- Delete2 mana
- Earthquake1 mana
- Apocalypse5 mana
Refill your hand
- Ragavan, Nimble Pilferer1 mana
- Skullclamp1 mana
- Professional Face-Breaker3 mana
- The One Ring4 mana
- Sticky Fingers1 mana
- Vexing Bauble1 mana
- Birgi, God of Storytelling // Harnfel, Horn of Bounty3 mana
- Adaptive Omnitool2 mana